255,541 Commits over 3,990 Days - 2.67cph!

33 Days Ago
Unsaved chicken name stuff
33 Days Ago
Merge from knight_armour_desc_change
33 Days Ago
Merge from Shield.Desc.Update
33 Days Ago
Scene grp script additions
33 Days Ago
Tweaked horse ground angle update rate convar values
33 Days Ago
Codegen
33 Days Ago
Texture updates
33 Days Ago
merge from primitive
33 Days Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
33 Days Ago
Merge from main
33 Days Ago
Merge from primitive
33 Days Ago
Pants/Hoodie/Boots for v4 rig
33 Days Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
33 Days Ago
Fix compile error
33 Days Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
33 Days Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
33 Days Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
33 Days Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
33 Days Ago
Horse legs animator tweak, added Transparent layer detection
33 Days Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
33 Days Ago
main -> bees
33 Days Ago
Ram's head collider change when broken Tweaked vehicle server collider
33 Days Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
33 Days Ago
Merge from main
33 Days Ago
WIP minimal public API Fleshing out how movies get applied to a scene
33 Days Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
33 Days Ago
Null check mounted vehicle when trying to notify of player weight change
33 Days Ago
Try disabling changes to game.cleanupmap
33 Days Ago
merge from primitive -> primitive_gm
33 Days Ago
Fix compile error from BaseRagdoll
33 Days Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
33 Days Ago
merge from primitive -> primitive_gm
33 Days Ago
Merge from presets_editor/quality
33 Days Ago
Merge from preset_change_performance (still wip)
33 Days Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
33 Days Ago
WorldSpaceGrid alignment fixes
33 Days Ago
Humans/animgraph: added Sprint_NW & Sprint_NE
33 Days Ago
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33 Days Ago
made it easier for the player temp ragdolls to stop
33 Days Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
33 Days Ago
Louder battering ram impact sound
33 Days Ago
primitive -> Aux2
33 Days Ago
Expand siege tower constructable deploy volume
33 Days Ago
Make sure errors are also displayed in Subgraphs
33 Days Ago
primitive -> Aux2
33 Days Ago
merge from primitive
33 Days Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
33 Days Ago
Remove obsolete func calls from recteditor
33 Days Ago
Reapply "Bindless lightmaps/Lightmap Combo Removal (#1765)" This reverts commit de7b93d17c7a036a567347794ca51163132ef42a. Reapply BATCH_FLAGS_CONTROLLING_COMBO_CHANGES for legacy shaders, accidentally removed binding lightmap for legacy shaders Initialize vertex output of lightmap uv when lightmapping is disabled Update drivers with bindless lightmaps & amd fix
33 Days Ago
Fixed some compile warnings Merged Pull Request: New Color methods * Added Lua implementations of HSVToColor & HSLToColor for higher performance and ensuring it has the color meta table * Added HWBToColor * Added COLOR:ToHWB() * Added COLOR:GetHue, SetHue, AddHue * Added COLOR:GetSaturation, SetSaturation, AddSaturation * Added COLOR:GetBrightness, SetBrightness, AddBrightness * Added COLOR;GetLightness, SetLightness, AddLightness * Added COLOR:GetWhiteness, SetWhiteness, AddWhiteness * Added COLOR:GetBlackness, SetBlackness, AddBlackness Remove math.IsNearlyZero as it is just too similar to math.IsNearlyEqual