239,456 Commits over 3,837 Days - 2.60cph!

41 Days Ago
Better empty save check
41 Days Ago
Don't try to load save data that we know is empty
41 Days Ago
Make the main menu easier to see Created CharacterSave class with basic Character Select screen on Main Menu. Create Character button no longer instantly creates and instead has it's own menu. Can no longer edit properties after creation Save Player to Character file (OnDestroy) If you join a server and don't have a character selected, boot to character select, rejoining the server on select. If you're in the editor it will just select first character or create one for you. Characters Save and Load properly.
41 Days Ago
Fix serverlist query allocating a large amount of memory when a large amount of servers are pending
41 Days Ago
Make voxel test scene a bit nicer to look at
41 Days Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
41 Days Ago
[Pick] Add SceneCamera.InternalAttributes for things that should never be overriden [Pick] Add RenderAttributes.Remove [Pick] Child cameras in UpdateSceneCamera also gets parent camera attributes Remove renderhook hack on AmbientOcclusion, just pass attributes directly
41 Days Ago
Enable lingering on TCP channel Reload scene data on clients rather than disconnecting and rejoining when calling `Scene.Load` on a networked game
41 Days Ago
Allow voxel model to be transformed
42 Days Ago
Leaderboard backup, run #13152
42 Days Ago
Can change voxel size through Constants.VoxelSize
42 Days Ago
Cleanup
42 Days Ago
Fix nullable warnings Created StatusEffect GameResource and StatModifier components. Incoming/Outcoming damage affected by respective variables Implemented 4 different base stats that you can upgrade upon leveling up. Only Base Damage and Damage Reduction take affect at the moment. Added max upgrade amount for stats
42 Days Ago
Added drinkable radioactive water to new radtown S2P
42 Days Ago
Roller ball model
42 Days Ago
rollerball head vox
42 Days Ago
The mesher is Y up, just swizzle the verts
42 Days Ago
Create tree_test.vox test tree
42 Days Ago
Replace voxel mesher with a faster one
42 Days Ago
Very simple menu boilerplate
42 Days Ago
Added Level Up toast Stats Menu opens on TAB Separate the Stat Upgrades panel into it's own razor file
42 Days Ago
Make wolves eyes glow in the night
42 Days Ago
Chat in top right, style tweaks Kenney UI textures UI toast test Toast lasts 3 seconds Hide toast for now
42 Days Ago
Drone wip
42 Days Ago
dmg particle text outline
42 Days Ago
merge from main
42 Days Ago
Flesh out PlayerExperience Component Killing enemies grants nearby players XP XP History List under XP Bar
42 Days Ago
Fix wolf circling being broken
42 Days Ago
Updated description Added to T2 tech tree
42 Days Ago
Add ChangeAttribute
42 Days Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
42 Days Ago
changed rocks
42 Days Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
42 Days Ago
Some special state name handling
42 Days Ago
Update premake.yml
42 Days Ago
Fix default names for state actions
42 Days Ago
Update .sbproj
42 Days Ago
Created ISaveData. We can add this to any Component that we'll want to serialize to/from save files. Added static variable Player.Local Created PlayerExperience Component and added to Player.
42 Days Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
42 Days Ago
tweaked dmg number particle
42 Days Ago
Revert procedural map
42 Days Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
42 Days Ago
Placeholder ruby animgraph, material tweak
42 Days Ago
Move test hotbar to the bottom of the screen Add empty ExperienceBar panel to HUD prefab
42 Days Ago
Use ShowErrorToast instead of ShowToast
42 Days Ago
Add placeholder ruby model
42 Days Ago
The ability to aim is defined by weapon, FOV offset also defined by weapon, use FOV preference instead of hard value, current weapon as a property on the player
42 Days Ago
Only update the wolf's path if the new destination is far from the current one
42 Days Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
42 Days Ago
Added Lifetime to Projectiles so they'll die eventually if shot into the air