136,852 Commits over 4,444 Days - 1.28cph!

47 Days Ago
Fix busted deploy volume
47 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
47 Days Ago
Add seagull assets + some test scripts
47 Days Ago
small apartment update
47 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
47 Days Ago
Addressing Rust Relay packet de-duping
47 Days Ago
Added UnityEngine.UI.CanvasGroup component support to CUI
47 Days Ago
Remaining male heads, shadow pass/eyelashes/head shapes
47 Days Ago
edited 3p crouch idle anim
48 Days Ago
AND OR XOR flags fixes
48 Days Ago
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
48 Days Ago
Updated player corpse and temp ragdolls.
48 Days Ago
Merge from terrain_rrp_fix
48 Days Ago
Communal interior material fixes
48 Days Ago
Fix spectator mode using the wrong mounted rotation/position overrides
48 Days Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
48 Days Ago
train_cinematic_improvements -> main
48 Days Ago
Bunch of commands to control locomotives with console commands
48 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
48 Days Ago
Clamp engine sleeping to 0-200ms, undo doubles for m_flMinFrameTime
48 Days Ago
Trees now support multiple prefabs instead of just one. This means multiple natural beehives🐝 https://files.facepunch.com/LukeD/2026/05/Unity_0ju1Wwl8WC.mp4 (I need this functionality for apple trees)
48 Days Ago
the big sync
48 Days Ago
untangled changes from erik's prefab and changes from this AM
48 Days Ago
Male A-E seeds shadow pass/eyelashes
48 Days Ago
move the walls corridor to the grid
48 Days Ago
added collision for the corridor
48 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
48 Days Ago
Added image pixels per unit multiplier (so modders can modify slice scaling)
48 Days Ago
Add train control to the timeline
48 Days Ago
Added UnityEngine.UI.Mask component support to CUI
48 Days Ago
Initial test
48 Days Ago
Fixed Button and Scrollbar color tweening when created initially (assigns colors on the same frame)
48 Days Ago
main -> game_room_dlc
48 Days Ago
Added baked config at register time Batteries are data based
48 Days Ago
Possible NRE fix
48 Days Ago
Pool table deployable
48 Days Ago
Honey bandage: - Increased stack size from 3 -> 5. - Added 6 healing over time.
48 Days Ago
merge from mortar_prototype
48 Days Ago
Fix mortar animation handles not getting disposed of properly in demos
48 Days Ago
Splitter evaluator
48 Days Ago
blockout playground models from yesterday
48 Days Ago
some visual tweaks to bench_b
48 Days Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
48 Days Ago
Added downloading from URL, supports mp3/wav/ogg, update clip time Ability to change audio clips on the fly, added clip download request and caching, error handling Clear all audio clips out of memory &/or pending requests on disconnect
48 Days Ago
Full rebuild param handling from Jenkins end
48 Days Ago
Fixed charm picker not working when skins_access was set to 1
48 Days Ago
Merge from shot_dub_fixes
48 Days Ago
Added per axis dubbing override tracks (pan/tilt/roll)
48 Days Ago
Fixed position demo dubbing track displaying as "Position/Rotation" (was only doing position under the hood, was just mislabelled) Fixed DoF dubbing changes not recording
48 Days Ago
Fix hole Remove with swapback for transform instance data