239,435 Commits over 3,837 Days - 2.60cph!

41 Days Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
41 Days Ago
re-use already calculated shore distance and terrain height values in water heigh calc
41 Days Ago
Setup for all weapon rack variants
41 Days Ago
Drone temp model
41 Days Ago
Checking in pending changes before switching branch
41 Days Ago
Add methods for setting the player's main hand / off hand weapon, can do it from a GameObject, or a Prefab
41 Days Ago
Refactor AirMover / GroundMover to inherit BaseMover
41 Days Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
41 Days Ago
Fix [RequireComponent] on properties in derived types
41 Days Ago
Add dynamic crosshair
41 Days Ago
WIP Work in progress
41 Days Ago
GroundMover: implement MaxTurnSpeed
41 Days Ago
41 Days Ago
Leaderboard backup, run #13159
41 Days Ago
WIP aim pose system, starting with an editor to author poses
41 Days Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
41 Days Ago
Swizzle vox import and center it on XY plane
41 Days Ago
Support .vox version 200 in modeldoc (although I don't see any format changes?)
41 Days Ago
Merge from main
41 Days Ago
Merge from monitor_loopping_gesture_fix
41 Days Ago
Merge from wiretool_spherecast_fix
41 Days Ago
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41 Days Ago
Merge from map_perf_fixes
41 Days Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
41 Days Ago
Automatically get the field offset of gameserveritem_t.HasSuccessfulResponse instead of hardcoding it
41 Days Ago
Change codegen to make interface classes partial Codegen Add ISteamMatchmakingServers.HasServerResponded() to partial class instead
41 Days Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
41 Days Ago
Backups: scene, raw anim/mocap takes, prefabs and timelines
41 Days Ago
Wall clip improvement tests WIP.
41 Days Ago
Better empty save check
41 Days Ago
Don't try to load save data that we know is empty
41 Days Ago
Make the main menu easier to see Created CharacterSave class with basic Character Select screen on Main Menu. Create Character button no longer instantly creates and instead has it's own menu. Can no longer edit properties after creation Save Player to Character file (OnDestroy) If you join a server and don't have a character selected, boot to character select, rejoining the server on select. If you're in the editor it will just select first character or create one for you. Characters Save and Load properly.
41 Days Ago
Fix serverlist query allocating a large amount of memory when a large amount of servers are pending
41 Days Ago
Make voxel test scene a bit nicer to look at
41 Days Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
41 Days Ago
[Pick] Add SceneCamera.InternalAttributes for things that should never be overriden [Pick] Add RenderAttributes.Remove [Pick] Child cameras in UpdateSceneCamera also gets parent camera attributes Remove renderhook hack on AmbientOcclusion, just pass attributes directly
41 Days Ago
Enable lingering on TCP channel Reload scene data on clients rather than disconnecting and rejoining when calling `Scene.Load` on a networked game
41 Days Ago
Allow voxel model to be transformed
41 Days Ago
Leaderboard backup, run #13152
41 Days Ago
Can change voxel size through Constants.VoxelSize
41 Days Ago
Cleanup
41 Days Ago
Fix nullable warnings Created StatusEffect GameResource and StatModifier components. Incoming/Outcoming damage affected by respective variables Implemented 4 different base stats that you can upgrade upon leveling up. Only Base Damage and Damage Reduction take affect at the moment. Added max upgrade amount for stats
42 Days Ago
Added drinkable radioactive water to new radtown S2P
42 Days Ago
Roller ball model
42 Days Ago
rollerball head vox
42 Days Ago
The mesher is Y up, just swizzle the verts
42 Days Ago
Create tree_test.vox test tree
42 Days Ago
Replace voxel mesher with a faster one
42 Days Ago
Very simple menu boilerplate
42 Days Ago
Added Level Up toast Stats Menu opens on TAB Separate the Stat Upgrades panel into it's own razor file