239,472 Commits over 3,837 Days - 2.60cph!

42 Days Ago
Show damage number when attacking roller
42 Days Ago
Roller can take damage
42 Days Ago
terrain lookdev scene
42 Days Ago
Fix wolf not spotting nearby preys in some cases
42 Days Ago
Added textures and material setup
42 Days Ago
Roller behaviour tweaks
42 Days Ago
Disable leftover debug displays
42 Days Ago
First pass at wolf unreachable prey behaviour
42 Days Ago
Mobs can have vision cones
42 Days Ago
Tweak the gun a bit
42 Days Ago
Projectiles created by projectile weapons will ignore players
42 Days Ago
Added ProjectileWeapon, Projectile
42 Days Ago
Update libstates Mob movement
42 Days Ago
Fix hidden zero-width space in Chat UI, would create an additional unwanted label (!?) Theme globals Chat tweaks
42 Days Ago
Wallpaper item description Tweaked craft time
42 Days Ago
Show which states have enter / update / leave actions
42 Days Ago
Folders cleanup Codegen, manifest
42 Days Ago
UI tweaks Can edit enter / update / leave actions for states Fix transitions to self breaking everything, I'll implement them later
42 Days Ago
Actually, keep damage effect, but use a shield icon and grey color
42 Days Ago
Merge: from main
42 Days Ago
Nullify PvP damage
42 Days Ago
Ask the host to take damage if we're not in charge, basic player respawn, players can take damage
42 Days Ago
Fleshed out damage system a bit more
42 Days Ago
Spraycan merge fixes
42 Days Ago
merge from main
42 Days Ago
Add libevents
42 Days Ago
Add DamageEffect to Mannequin for now
42 Days Ago
Fix deserialized graphs being super buggy
42 Days Ago
Work on damage events, incorporate Louie's damage types in a generic manner
42 Days Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
42 Days Ago
Add other primitive items to bow editor loadout
42 Days Ago
Cleanup, remove debug logging.
42 Days Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
42 Days Ago
Add libstates Started on a simple mob
42 Days Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
42 Days Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
42 Days Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
42 Days Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass
42 Days Ago
WIP WIP
42 Days Ago
Option to disable input during rendering (default to disabled)
42 Days Ago
Quick footsteps
42 Days Ago
merge from Pool_Remove_FreeDynamic Tests: ran new CompanionServerTests 10 times, all green
42 Days Ago
Initial human anims
42 Days Ago
Bugfix: Close socket properly instead of aborting during test teardown This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception. Tests: ran the batch of tests 10 times, no failures
42 Days Ago
Merge: from main When testing on main, suddenly discovered that 3rd test batch run would produce an error. Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
42 Days Ago
Basic damage number stuff
42 Days Ago
Merge from Entity_Query_Improvements
42 Days Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
42 Days Ago
merge from main
42 Days Ago
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