141,982 Commits over 4,536 Days - 1.30cph!

10 Months Ago
Merge from parent
10 Months Ago
Fixed new scientists not applying damage to shields properly
10 Months Ago
updated textures
10 Months Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
10 Months Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
10 Months Ago
UI help info
10 Months Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
10 Months Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
10 Months Ago
Merge from naval_update
10 Months Ago
Remove voice gen plugin
10 Months Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
10 Months Ago
Assign new hazmat to new scientist
10 Months Ago
Merge from radial_context_fix
10 Months Ago
Cherrypick fix from 137044
10 Months Ago
Show block count and limit in boat building UI if a limit is set.
10 Months Ago
Merge from naval_update
10 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
10 Months Ago
Added a new TMP shader that allows a depth offset and custom cull mode
10 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
10 Months Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
10 Months Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
10 Months Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
10 Months Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
10 Months Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
10 Months Ago
Ensure boats dont wander out of protection areas (if they have one)
10 Months Ago
Merge: from main
10 Months Ago
Update to version 1.13.11
10 Months Ago
npc aim refactor first pass
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
naval_update -> turret_head_animations
10 Months Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
10 Months Ago
naval_update -> blueprint_viewmodel
10 Months Ago
Merge from parent
10 Months Ago
fixed setcolormenu not showing properly
10 Months Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
10 Months Ago
updated manifest
10 Months Ago
temp playground.charms scene
10 Months Ago
Slight tweak to emissive map
10 Months Ago
fixed OBB rotation being in the wrong space
10 Months Ago
codegen
10 Months Ago
merge from main
10 Months Ago
merge from attachment_reposition
10 Months Ago
merge from main
10 Months Ago
added boat door icon
10 Months Ago
Adjusted orange deploy guide to not be so bright
10 Months Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
10 Months Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
10 Months Ago
CodeGen
10 Months Ago
Merge from floating_cities
10 Months Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a