121,352 Commits over 4,018 Days - 1.26cph!
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off
Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
tiny blowpipe deploy sound tweak
Adjust vine rotation on spawn
Adjust vine positions on trees
Adjust branch walk colliders
Trees will now drop any attached explosives when they start to fall
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
More hypothetical LODComponent.GetDistance checks
add color scale parameter for stars
Fixed not being able to reskin the shelves
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initial jungle ak viewmodel prefab and attachments setup
Fixed line renderer color not being applied
Line fading
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials
Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
Half Height Salvaged Bamboo Shelves - Improved icon
Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
boomerang_fixes -> jungle_update
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
boomerang -> jungle_update
Add dart modifier display support to ammo information panel.
Show radiation, obscurve vision and move speed modifier values.
Show longest modifier duration.
Submitting coco armour updated skinning and models
fix default caustics texture if no WaterSystem instance
Cocoknight armor 4K textures and material setup
Cocoknight armor 4K textures and material setup
New pies cooking visuals
Added new recipes
Cooking wb setup
Merge from protobuf_fixes
Hunter vision added to big cat pie
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
Don't make the vine point at the end destination anymore - confusing
Added item mod wearable to cocoknight_armor_torso
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
Added the new distance eye system to the wolf as well.
Fix worldmodel outlines of the cocoknight armor pieces
Re-applied scent emission on wolf2