reporust_rebootcancel

121,352 Commits over 4,018 Days - 1.26cph!

6 Days Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
6 Days Ago
tiny blowpipe deploy sound tweak
6 Days Ago
blowpipe sounds
6 Days Ago
Merge from jungle_update
6 Days Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
6 Days Ago
boomerang sounds
6 Days Ago
Trees will now drop any attached explosives when they start to fall
7 Days Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
7 Days Ago
Merge from jungle_update
7 Days Ago
More hypothetical LODComponent.GetDistance checks
7 Days Ago
add color scale parameter for stars
7 Days Ago
Merge from jungle_update
7 Days Ago
Fixed not being able to reskin the shelves
7 Days Ago
merge from main
7 Days Ago
▇▊▊▄▇ ▆▆█▊ ▉▄▊▆▄▉▊▄▌▆_▉█▌▋▌▉_▌▋▆▉▆█▄_▌▆▇
7 Days Ago
▌█▍▌▍ ▇▌▍▉▆▇▍▉▉▌::▄▉▆▆▅▆▊▊▉█▆▌▊ ▇█▄▋█▆▍ ▊▊▆ ▉▇▉▋██▆▄▇▉ ▇▄▆█ ▍▉ █▆▌ ██▊█▆▊▄▅▉█▆▊ ▆█▇▋▍▉▉ ▅▅▆▇▌ ▇▆▆▅ ▊▌▍ ▋▊▌▆▋▌▌▇▄
7 Days Ago
▇▅▆▊ ██▇█ █▌▊▅ ▌▄▅█▅▊ ▅▋▅▇█ ▅▇▊▄▄▄▊ ▊▉▄▆▊▉▋ ▉▇ ▋▌█▌▇ ▋▅▄▉▆▍▅▍▅ ▇▆▍▊▄▇▌ █▇█ ▋▅ ▄▄▊█▉ ▊▊▆█▍ ▋█▄█▅▉ ▉▋▅█▊▇▋ ▍▊▌▋ ▅█ ▆ █▄▄▅▊▄ █▄ ▊▆▉ ▋▋▇▉ ▉▉▉▆▆▍▊ ▆▆ █▋▇▊ ▌ ▊▍█▌▅▉, ▊█▍▌▄▅█ ▄▌▍ ▍▉▇▇▅▇▅ ▍▅▇▋▋▌ ▋▌ ▋▋▆▍▇▅▌▉▌ ▌▄▊▋▅ ▅▉▊█▇ █▅▍▆ ▋ ▇▋█▊▌▋ ▍▉▆▍▆ █▅▄▉▋ ▅▄ █▉▄ ▊▇▌▄ ▋▅ ▇█▆ ▋▋█▉▉▉▋▆▋ ▅▌▉█▋▌▋, ▇▉▌▉▇▅▉▋▊▋█▊ ▉▄▊▊▅▍▆▉ ▍▉█▄ ▄▌▆▇▊▉▆▊, ▍▇█▉█▌ ▌▉▆ ▋▌▌▅▅▊ ▋▉▆▇██▇▋▋▄ ▌▉▉▌▆▄▅▉
7 Days Ago
initial jungle ak viewmodel prefab and attachments setup
7 Days Ago
network++
7 Days Ago
Fixed line renderer color not being applied Line fading
7 Days Ago
jungle_update -> Aux3
7 Days Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
7 Days Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
7 Days Ago
boomerang_fixes -> jungle_update
7 Days Ago
Fixed boar as well
7 Days Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
7 Days Ago
Fixed wave fading
7 Days Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
7 Days Ago
boomerang -> jungle_update
7 Days Ago
merge from jungle_update
7 Days Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
7 Days Ago
Submitting coco armour updated skinning and models
7 Days Ago
fix default caustics texture if no WaterSystem instance
7 Days Ago
Cocoknight armor 4K textures and material setup
7 Days Ago
merge from jungle_update
7 Days Ago
Cocoknight armor 4K textures and material setup
7 Days Ago
merge from jungle_update
7 Days Ago
New pies cooking visuals Added new recipes Cooking wb setup
7 Days Ago
Merge from protobuf_fixes
7 Days Ago
Hunter vision added to big cat pie
7 Days Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
7 Days Ago
Don't make the vine point at the end destination anymore - confusing
7 Days Ago
Added item mod wearable to cocoknight_armor_torso
7 Days Ago
Missing change
7 Days Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
7 Days Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
7 Days Ago
Added the new distance eye system to the wolf as well.
7 Days Ago
Fix worldmodel outlines of the cocoknight armor pieces
7 Days Ago
Re-applied scent emission on wolf2
7 Days Ago
merge from hunter_vision