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129,235 Commits over 4,140 Days - 1.30cph!

7 Days Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
7 Days Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
7 Days Ago
M15 Pistol - Added emissive to world model (now in the right branch)
7 Days Ago
Prefabbed up farm barge area of level
7 Days Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor
7 Days Ago
Set dressing to bar area of food market
7 Days Ago
subtractive merge from 127834 - shouldnt be on main
7 Days Ago
update project gen
7 Days Ago
M15 Pistol - Added emissive to world model
7 Days Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
7 Days Ago
Improvised walkways progress
7 Days Ago
Merge from parent
7 Days Ago
Reduced AO intensity on market container mat
7 Days Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
7 Days Ago
ResetStaticFields on BuildingManager Codegen
7 Days Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
7 Days Ago
naval_update -> scientist_rhib
7 Days Ago
main -> naval_update
7 Days Ago
Onbly show the tutorial button if the connected server has a tutorial available
7 Days Ago
merge from particlesystem_warnings_fix
7 Days Ago
Try and use higher LODs in 2 cases
7 Days Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
7 Days Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
7 Days Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
7 Days Ago
Fix build regarding AssetDatabase
7 Days Ago
Fix build regarding AssetDatabase
7 Days Ago
Fix build error about missing TerrainTools
7 Days Ago
Fix build error about missing TerrainTools
7 Days Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
7 Days Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
7 Days Ago
Update changelog
7 Days Ago
Merge from hardcore_refresh
7 Days Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
7 Days Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
7 Days Ago
Merge from main
7 Days Ago
merge from pilot_hazmat_dlc
7 Days Ago
merge from new_menu2/uishadows_optim
7 Days Ago
merge from fix_terrain_hole_clipping
7 Days Ago
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7 Days Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
7 Days Ago
put foregroundfog shader in bundle
7 Days Ago
merge from brightnessfix
7 Days Ago
merge from main
7 Days Ago
Very minor tweak to underground after the shading formula fix.
7 Days Ago
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8 Days Ago
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8 Days Ago
Update of hazmat pilot world model