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129,247 Commits over 4,140 Days - 1.30cph!

10 Days Ago
Gameobjectlod burst cloth on pilot hazmat
10 Days Ago
Added helmet mat to lod3 of pilot hazmat
10 Days Ago
Merge from tugboat_toot
10 Days Ago
Configure max horn time and rate limit
10 Days Ago
helmet cinematic material fixes
10 Days Ago
Reduce terrain alpha cutoff range to 400
10 Days Ago
Fixed ambient lighting when switching between items in your hotbar
10 Days Ago
Merge from main
10 Days Ago
Merge from compass
10 Days Ago
Added Pilot Hazmat Cinematic Textures and Materials
10 Days Ago
Needle now moves when tapped during admire animation
10 Days Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
10 Days Ago
Added cinematic textures and material for the pilothazmat backpack
10 Days Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
10 Days Ago
update from main
10 Days Ago
Updated patterns
10 Days Ago
updated pilot hazmat lod albedo texture
10 Days Ago
pilot hazmat icon update with latest textures
10 Days Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
10 Days Ago
menu UI sounds decent WIP
10 Days Ago
Pilot helmet texture updates, cleanup
10 Days Ago
Updated material lods with latest textures
10 Days Ago
merge from tugboat_toot
10 Days Ago
merge from pilot_hazmat_dlc
10 Days Ago
Merge from foliage_transmission_shadowing
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
11 Days Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
11 Days Ago
update to ejector chair
11 Days Ago
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11 Days Ago
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11 Days Ago
Merge from foliage_transmission_shadowing
11 Days Ago
Update from main
11 Days Ago
Foliage rebake (encoding fix)
11 Days Ago
Fix encoding issue, remove no longer used shaderglobal
11 Days Ago
merge from new_menu
11 Days Ago
Codegen
11 Days Ago
Fixed the store general tab messed up nav buttons Updated the scroll selection to a 'most visible section' approach, feels better in most cases
11 Days Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
11 Days Ago
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
11 Days Ago
Update from /main
11 Days Ago
Possibly fixed some issues with modifiers not calculating time properly
11 Days Ago
compass sounds
11 Days Ago
Compile fix
11 Days Ago
Codegen to fix compile errors
11 Days Ago
Merge from main
11 Days Ago
Test convars to try and track down bugs with notifications (in builds only) Safely await notification handling rather than fire and forget Better hashcode to test ui notificiations against Properly await backend updates Fix notification empty icon not centering after empting a set of notifications
11 Days Ago
Added new store content Some localization fixes
11 Days Ago
Flip notfications so the latest notification is at the top and not the bottom