reporust_rebootcancel

145,544 Commits over 4,444 Days - 1.36cph!

6 Days Ago
merge from pool_analyzer_non_caching_methods
6 Days Ago
update apartment_complex_monument/prototype/mailbox
6 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
merge from main -> apartment_complex_monument
6 Days Ago
Cherrypick CS 153556 (compile simulator fix)
6 Days Ago
Update manifest
6 Days Ago
Debug position dot now shows on the map during control, not just when locked in.
6 Days Ago
Modified cap hair conditional to work with miners hat
6 Days Ago
Codegen
6 Days Ago
Cache last successful sample position, check it first on next thruster fire.
6 Days Ago
Codegen
6 Days Ago
Fix scientist chasing into water
6 Days Ago
merge from main
6 Days Ago
merge from skinmodal_fix
6 Days Ago
merge from skinviewer_fixes_june26
6 Days Ago
merge from store_background_fixes
6 Days Ago
merge from cartbutton_friendlist_fix
6 Days Ago
6 Days Ago
Include sample count
6 Days Ago
merge from menu_notifications
6 Days Ago
Compile fix
6 Days Ago
Modified conditionals to not clip with certain hats
6 Days Ago
merge from main
6 Days Ago
merge from console_focus_fix
6 Days Ago
merge from strobelight_flags_fix
6 Days Ago
debug logs
6 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
6 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
6 Days Ago
Final LOD fix Spotlight
6 Days Ago
Further cleanup, boolean gating for lookup creating
6 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
6 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
6 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
6 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
6 Days Ago
Compile fix
6 Days Ago
Cleanup, rewrites
6 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
6 Days Ago
merge from main -> apartment_complex_monument
6 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
6 Days Ago
main -> demo_compatability_layer
6 Days Ago
update_metabolism_network_optimization -> main
6 Days Ago
Code cleanup
6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
Fix SenseComponent.Tick InvalidOperationException
6 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
6 Days Ago
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6 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
6 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
6 Days Ago
large apartment tweaks