reporust_rebootcancel

129,227 Commits over 4,140 Days - 1.30cph!

7 Days Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
7 Days Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
7 Days Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
7 Days Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
7 Days Ago
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7 Days Ago
Ghost ship crane
7 Days Ago
Added xsens avatar and presets
7 Days Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
7 Days Ago
Merge: from main Tests: none
7 Days Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
7 Days Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
7 Days Ago
update DLC skin names to store names, conflicting with store
7 Days Ago
Initial clientside boring stuff
7 Days Ago
pilot pack steam icon
7 Days Ago
merge from main
7 Days Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
7 Days Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
7 Days Ago
merge back domain reload exception fix.
7 Days Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
7 Days Ago
Fix domain reload exception while a debugger is attached.
7 Days Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
7 Days Ago
Orientable spotlight setup Polished the client movements, used a damped spring
7 Days Ago
merge from particlesystem_warnings_fix
7 Days Ago
scene2prefab millitary_tunnel_1
7 Days Ago
adjusted volumes near chimney entrance
7 Days Ago
fix invisible 2D cloud layer
7 Days Ago
R/W for 2 more obscure meshes
7 Days Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
7 Days Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
7 Days Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
7 Days Ago
media_capture_backgroundvideo -> main
7 Days Ago
Convar to skip the current menu background video
7 Days Ago
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7 Days Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
7 Days Ago
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7 Days Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
7 Days Ago
Ensure streamer mode works for server titles in play
7 Days Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
7 Days Ago
M15 Pistol - Readded missing cinematic textures/materials, added emissive to worldmodel
7 Days Ago
Enable helmet variation randomisation
7 Days Ago
Make header box less transparent
7 Days Ago
Disable the 'background' on the session modal connection window
7 Days Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
7 Days Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
7 Days Ago
M15 Pistol - Added emissive to world model (now in the right branch)
7 Days Ago
Prefabbed up farm barge area of level
7 Days Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor
7 Days Ago
Set dressing to bar area of food market
7 Days Ago
subtractive merge from 127834 - shouldnt be on main
7 Days Ago
update project gen