121,312 Commits over 4,018 Days - 1.26cph!
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
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Cherrypicked
119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
Fixed the alpha channel's blend settings for deferred mesh decal materials
jungle_update -> vine_capsule_render
boomerang_fixes-> jungle_update
Increased world model bounds sizing
boomerang_fixes -> jungle_update
Restore animation and holster changes
jungle_update -> boomerang_fixes
Handle 3p boomerang on/off in the boomerang script rather than via animation events
Fixing clipping around knee for coco armour pants
Reset 3p anims on holster even if its not the local player
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
Smooth the last 5 segments when adding a new point
Fixed pooling issues
Dont put boomerangs too deep into the ground
Fixed boomerang backpack position
Better gravity over distance
Fixing cocoknight view model leaves clipping through armour
Bump snake bite slow duration from 4->6 seconds
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Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
Cull sharp angles when adding new positions
Cleaner culling checks
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
Code organisation and cleanup
modified the zipline landing platform net shape to improve greatly the landing area/angle possible
minor tweak to jungle_ruins_e structure
S2P
jungle AR world model and lods
mag separate exported to _mag.fbx files respectively
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
Merge from particle_light_cull
floating city initial scene prep/setup
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jungle ak viewmodel updates
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
Trail subdivisions based on graphics settings
Pooling
Tweaked trail width and color for all animals
Delete some commented blowpipe code
removed croc pie from recipelist
Big cats now yeild big cat meat on harvest
croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
Cooked bigcat meat more heal over over and calories
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
Added Big Cat Pie Icon
Added Crocodile Pie Icon
Setup both item prefabs to use new icons
Better switching between instancing on/off, and more clean up