reporust_rebootcancel

145,544 Commits over 4,444 Days - 1.36cph!

5 Days Ago
merge from main
5 Days Ago
merge from optimize_train_track_meshes -> main
5 Days Ago
Fix "Double invocation of a deferred action"
5 Days Ago
Fix null check using .Equals() instead of == null
5 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
5 Days Ago
Fix CLIENT compile errors
5 Days Ago
merge from main -> optimize_train_track_meshes
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5 Days Ago
Merge from findobjectsoftype_replace
5 Days Ago
Merge from main
5 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
5 Days Ago
Charm picker UI wip
5 Days Ago
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merge from apartment_complex_monument/prototype -> apartment_complex_monument
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merge from apartment_complex_monument -> apartment_complex_monument/prototype
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merge from main
5 Days Ago
merge apartment_complex_monument/prototype/mailbox
5 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
5 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
5 Days Ago
protocol_update -> main
5 Days Ago
Protocol++
5 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
5 Days Ago
Merge from main
5 Days Ago
Merge from setflag_change
5 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
5 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
5 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
5 Days Ago
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5 Days Ago
Merge from main
5 Days Ago
Add mailbox slide entities to manifest
5 Days Ago
bunny hat uses cap deformhair
5 Days Ago
merge from rhib_cargo_fixes
5 Days Ago
Bare bulbs.
5 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
5 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
5 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
5 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
5 Days Ago
Merge: from main
5 Days Ago
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5 Days Ago
Push starting targeting radius out of its own monument bounds.
5 Days Ago
naming updates for 3p inventory idles
5 Days Ago
Updated inventory idle anims so they are on the new player update rig
5 Days Ago
Glass AR - updated viewmodel FBX for rigging
5 Days Ago
Remove duplicate line