reporust_rebootcancel

123,753 Commits over 4,171 Days - 1.24cph!

5 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
5 Months Ago
Don't make the vine point at the end destination anymore - confusing
5 Months Ago
Added item mod wearable to cocoknight_armor_torso
5 Months Ago
Missing change
5 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
5 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
5 Months Ago
Added the new distance eye system to the wolf as well.
5 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces
5 Months Ago
Re-applied scent emission on wolf2
5 Months Ago
merge from hunter_vision
5 Months Ago
Added scent emission to all animals
5 Months Ago
Cocoknight textures update
5 Months Ago
Better trail merging by looking at segments instead of points
5 Months Ago
Fix failing to save empty blueprints when using resetbp command
5 Months Ago
Finally actually reverted 3 descs updated too early
5 Months Ago
updated vine swinging/descending animations
5 Months Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
5 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
5 Months Ago
ziggurat scene S2P
5 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
5 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
5 Months Ago
enabled r/w on zipline platform collision models
Rin
5 Months Ago
Reverting 119833
5 Months Ago
merge from main
5 Months Ago
water treatment plant scene tweaks to sewers openings S2P
5 Months Ago
Updated croc distance eye system.
5 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
5 Months Ago
reverted 3 descs committed too early
5 Months Ago
▉▌▆ ▊▍█▆▋▊ ▌▋▋▄ █▄ ▅▌▋▇ ▌█▄▄▅▆▇█▅▉▋ ▊▇ ▊▊▊ ▅█▇▋▆▋▌▍ ▊█ █▍▍▆▇▆ ▉▇ ▇▊█▌ (▄█▊▄▄ -> ▅▍▆▇ -> ▄▇▌▍▊▉▄▅▅▊▅ ▇▋ ▋▇▉▍▆█▄)
5 Months Ago
Side profile tweak.
5 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
5 Months Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
5 Months Ago
Full rebuild/append new segment optim when generating the trail
5 Months Ago
Merge from jungle_dlc
5 Months Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
5 Months Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
5 Months Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
5 Months Ago
Better end uvs
5 Months Ago
Allow canyons and lakes to spawn in jungle
5 Months Ago
Switch vine material to cutout
5 Months Ago
converted radtown monument buildings, radtown s2p
5 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
5 Months Ago
merge from jungle_dlc
5 Months Ago
Jungle ore spawn increase
5 Months Ago
Merge from main
5 Months Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
5 Months Ago
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
5 Months Ago
extended mag desc
5 Months Ago
First 50 description updates, also merged some older typos to this branch.
5 Months Ago
Forgot to tick the boots