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123,848 Commits over 4,171 Days - 1.24cph!

5 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
5 Months Ago
fixed an offset on jungle skin floor block
5 Months Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
5 Months Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
5 Months Ago
Merge from blowpipe
5 Months Ago
Backpack holster setup
5 Months Ago
Setup holster info
5 Months Ago
Removing obsolete jungle ruins cell top meshes
5 Months Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
5 Months Ago
revert underwater effects merge to figure out server issue
5 Months Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
5 Months Ago
Merge: from main Tests: none, no conflicts
5 Months Ago
Update: Further removal of about 10% methods from perf snapshot - Built using e70c083b Tests: took a snapshot on craggy
5 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
5 Months Ago
Fixed a null ref when comparing identical environment volumes
5 Months Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
5 Months Ago
Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
5 Months Ago
Merge: from main Tests: none, no conflicts
5 Months Ago
Clean: simplify code via ?. notation Tests: unit tests
5 Months Ago
Optim: Constain List<T>.Compare to only works on List<T> This removes remaining 4 boxing allocations Tests: unit tests
5 Months Ago
Optim: Use ListHashSet<T>.Compare in UpdateSubscriptions and UpdateHighPrioritySubscriptions Tests: none, trivial change
5 Months Ago
Update: Network.Visibility.Provider works on ListHashSet Tests: none, simple changes
5 Months Ago
Update: Facepunch.Pool now supports ListHashSet - gave ListHashSet a default ctor Tests: unit tests
5 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
5 Months Ago
Update: ListHashSet has it's own specialized static Compare method - Replciated tests from ListExtensionTests for ListHashSet Tests: ran unit tests
5 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
5 Months Ago
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5 Months Ago
Merge from uv2_paint_fix
5 Months Ago
Fixed warning spam when painting on a mesh without a uv2 channel
5 Months Ago
Compile fix for 119282
5 Months Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
5 Months Ago
Merge from GetCurrentUndergroundLayer_nre_fix
5 Months Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
5 Months Ago
Snake loco fx WIP & related files.
5 Months Ago
Remove Facepunch.Editor reference
5 Months Ago
Fixed outbreak sprayer item id
5 Months Ago
Remove dismount handling on VineMountable
5 Months Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
5 Months Ago
More work on handling player movement properly when a vine tree is destroyed
5 Months Ago
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5 Months Ago
Another distance interaction fix
5 Months Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
5 Months Ago
Include vehicle detailed layer in vine dismount check
5 Months Ago
Fixed blurry birds.
5 Months Ago
Fixed blurry spraycan sprays.
5 Months Ago
Fixed blurry fireplace
5 Months Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
5 Months Ago
Fixed a couple of inverted triggers.
5 Months Ago
Renamed new lighting prefab.
5 Months Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.