reporust_rebootcancel

129,259 Commits over 4,140 Days - 1.30cph!

15 Days Ago
Fix toolbar state being incorrect if you switch branches.
15 Days Ago
pilot_hazmat_dlc -> main
15 Days Ago
merge from god_indicator
15 Days Ago
merge from restart_message_toasts
15 Days Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
15 Days Ago
airfield and LS S2P
15 Days Ago
Allow slightly more clipping to make a seamless "wall"
15 Days Ago
merge from sandbag_barricade_placement
15 Days Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
15 Days Ago
merge from main
15 Days Ago
Merge from hardcore_refresh
15 Days Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
15 Days Ago
Merge from foliage_transmission_shadowing
15 Days Ago
Reduce material SHDO intensity
15 Days Ago
Merge from hardcore_refresh
15 Days Ago
Updated the compass description to mention the behaviour when it's on the belt bar
15 Days Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
15 Days Ago
Merge from main
15 Days Ago
Foliage assets rebake
15 Days Ago
Trim shader options
15 Days Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
15 Days Ago
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
15 Days Ago
Reapply stomped changes
15 Days Ago
Merge from main (had to stomp BaseViewModel changes)
15 Days Ago
Merge from hardore_refresh
15 Days Ago
Don't show the mission button on the map if missions are disabled by the active game mode
15 Days Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
15 Days Ago
Merge from hardcore_refresh
15 Days Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
15 Days Ago
merge from main
15 Days Ago
merge from rectmask_optims
15 Days Ago
Compile fixes
15 Days Ago
merge from rectmask_optims
15 Days Ago
Merge from main
15 Days Ago
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
15 Days Ago
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
15 Days Ago
merge from main
15 Days Ago
Removed some unnecessary masks from map and contacts screen Added contacts update group
15 Days Ago
merge from new_menu
15 Days Ago
merge from main
15 Days Ago
merge from new_menu/tmp_optimms
15 Days Ago
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
15 Days Ago
Fixed streetlight distance glow being an absurd giant blob
15 Days Ago
Improved rain. No longer sometimes partially clips through ceilings.
16 Days Ago
Swap model out for a base cube
16 Days Ago
codelock_particle_fixes -> aux2
16 Days Ago
merge from new_menu/tmp_optims
16 Days Ago
codelock_particle_fix -> aux2
16 Days Ago
More fixes
16 Days Ago
Few different ideas