129,259 Commits over 4,140 Days - 1.30cph!
codelock_particle_fix -> aux2
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases
Fixes stacked camera doubling invisible TMPs overhead
Fixed TMP input fields blocking scroll events in the settings menu
Fixed some fake items not appearing as owned in the store
Restored the takeover priority
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
Check if its pooling related - force the particle system to reinit on create
codelock_particle_fix -> aux2
Flex graphic transform NRE fix
codelock_particle_fix -> aux2
Fix attempt (culling mode change)
Added a tool to automatically tag glowing skins when generating the item schema
fix LOD baker mesh decals not showing up in bake
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases
- Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing
- Convar to toggle suppressing stringpool warnings in the editor
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
Move out translation phrases to static readonly constants
Lowered music preview volume in the soundtrack dlc page
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack
Fixed adobe page using brick background
Fixed some tiles not redirecting to any pages
Move server restart chat messages to toasts
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
floating city tarp fixes and lods
Store tab now has a "NEW" tag when theres new weekly skins the client never saw
Limited tab opening sequence when showing new skins for the first time
Updated Pilot Hazmat Textures
Greatly improved speed of the new server search
Around 20 ms for over 10k servers with 3 combined searches - not bad results!
slightly increase cloud haze density for fog weather clouds, blends horizon better
Build manifest to be able to spawn scientists (got erased from merge)
clothing mannequin mesh tweaks wip
Updated pilot hazmat vm prefab with new mesh
Async-ed the steam inventory crate definitions filtering
use per frame integrated scroll offset for cloud detail noise instead of absolute time
3p bandage and basket anims, entity and override controller setup
Added all rustiggé eggs to the skin viewer
merge from fogmethod1 (sky branch)
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
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Changed shipping containers in food market area to green. Changed blend layers.
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3p military flamethrower anims, entity and override controller setup
Add support for doubles,floats and primitives in reset static field gen.
Removed the white sphere on the bow arrow in the skin viewer (??)
3p anim updates for shotguns and launcher
Fixed skin viewer panning controls staying ON when exiting full screen while panning