reporust_rebootcancel

145,608 Commits over 4,444 Days - 1.37cph!

12 Days Ago
Simplified the "Deployable Snapping" dropdown to just two buttons
12 Days Ago
Removed a 444 byte allocation and 0.01ms cost every footstep figuring our if the player is barefoot (just calculate it once when we rebuild the player model)
12 Days Ago
Mark wearable renderers that are shadow only as update when offscreen, fixes some body parts culling in the local players shadow at some perspectives
13 Days Ago
Periodically recalculate the bounds on all of the skinned mesh renderers on a ragdoll so that the culilng bounds are up to date. (Every 9-10s) Should be more performant than just enabling Update when offscreen
13 Days Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
13 Days Ago
RRP contact shadows
13 Days Ago
Cleanup prefab path
13 Days Ago
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13 Days Ago
round up BDU projectile protection this time without a bunch of random shit changed
13 Days Ago
round up BDU projectile protection
13 Days Ago
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13 Days Ago
mp5 deploy update
13 Days Ago
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13 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
13 Days Ago
update apartment_complex_monument/prototype
13 Days Ago
Deploy and shadow animation updates on rifles
13 Days Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
13 Days Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
13 Days Ago
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13 Days Ago
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13 Days Ago
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13 Days Ago
Fixed guitare skin viewer framing
13 Days Ago
Fixed table skins not loading in the skin viewer
13 Days Ago
Ground floor mesh decals
13 Days Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
13 Days Ago
Merge: from stringview_indexof_fix
13 Days Ago
Phrase update
13 Days Ago
Merge: from main
13 Days Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
13 Days Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
13 Days Ago
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13 Days Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
13 Days Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
13 Days Ago
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13 Days Ago
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13 Days Ago
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13 Days Ago
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13 Days Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
13 Days Ago
fix underwater post processing not working in proc map
13 Days Ago
Flare fix
13 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
13 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
13 Days Ago
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13 Days Ago
merge from main -> apartment_complex_monument
13 Days Ago
merge from main -> PlayerMaintainedMonuments
13 Days Ago
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13 Days Ago
DLC industrial light recovery. Fixed skewed tones.
13 Days Ago
Glass AR - texture update