reporust_rebootcancel

134,319 Commits over 4,444 Days - 1.26cph!

31 Days Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
31 Days Ago
merge from industrial_dlc
31 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
31 Days Ago
merge rust_relay_server -> main
31 Days Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
31 Days Ago
merge main -> rust_relay_server
31 Days Ago
fixed another NRE in FakePlayer occlusion
31 Days Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
31 Days Ago
Reset the game when the 8 ball is pocketed before its due
31 Days Ago
hammer anim update on deploy
31 Days Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
31 Days Ago
merge from bowless_crossbow
31 Days Ago
Disable motion vectors for io arrows, fixes motion blur issues
31 Days Ago
Fixed shop marker cluster text scaling
31 Days Ago
merge from main
31 Days Ago
merge from main
31 Days Ago
Industrial torch animation + animator blend updates
31 Days Ago
Fixed input fields using decimal number content type not working
31 Days Ago
31 Days Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
31 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
31 Days Ago
Toned down speech animation parameters slightly
31 Days Ago
Add support for raycasting inside the pool physics engine
31 Days Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
31 Days Ago
merge rust_relay_server -> main (NRE Hotfix)
31 Days Ago
resolved NRE in BasePlayer::SendEntityUpdates
31 Days Ago
missed file
31 Days Ago
Fix movember card moustache (for modders)
31 Days Ago
exported updated 3p jump anim
31 Days Ago
Combine both entiities
31 Days Ago
Updating industrial torch viewmodel rig
31 Days Ago
wip rain grace period
31 Days Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
31 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
31 Days Ago
Merge from PlayerRigUpdate2
31 Days Ago
Merge from main
31 Days Ago
merge from devtools_scaling_fixes
31 Days Ago
Copy paste list view fixes
31 Days Ago
Tweaked free aspect layout of item and vehicle tabs
31 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
31 Days Ago
Fixed copypaste grid button title text layout issues
31 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
31 Days Ago
merge rust_relay_server -> main
31 Days Ago
merge main -> rust_relay_server
31 Days Ago
Updating m16 view model rig with new mesh
31 Days Ago
merge from iolines_shader_fix
31 Days Ago
Restored invisible wire material
31 Days Ago
Restored hose material colours
31 Days Ago
merge from main
31 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p