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129,553 Commits over 4,140 Days - 1.30cph!

35 Days Ago
Fix HasBrokenWeaponMod GC allocs through Linq
35 Days Ago
Fix profiler leak in foliage grid
35 Days Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
35 Days Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
35 Days Ago
fix relief mapping not applying to AO map
35 Days Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
35 Days Ago
Adding COL meshes for floating walkways
35 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
35 Days Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
35 Days Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
35 Days Ago
Lowered the top of the locker collider so deployables dont float on top
35 Days Ago
Fix collision not working properly on heavy and shotgun scientists
35 Days Ago
merge from main
35 Days Ago
Dispose of native arrays at the end of query vis job.
35 Days Ago
Implement being able to find previously dropped items by using the metal detector.
35 Days Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
35 Days Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
35 Days Ago
improve the header transparency
35 Days Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
35 Days Ago
setting up SAR updated viewmodel anims
35 Days Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
35 Days Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
35 Days Ago
35 Days Ago
Update Abyss pack for barrels
35 Days Ago
ghost ship model split, some reorganizing
35 Days Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
35 Days Ago
Merge from main
35 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
35 Days Ago
Fix FoliageGrid NRE on disconnect
35 Days Ago
nomad page
35 Days Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
35 Days Ago
All of the building skin pages
35 Days Ago
Probably fix crash when canceling connecting to a server on "loading world"
35 Days Ago
merge from main
35 Days Ago
lumberjack, wallpaper starter pack pages
35 Days Ago
Add editor tools to save time on workshop screenshot settings
35 Days Ago
Gesture, Graffiti, Ice King and Jungle pages
35 Days Ago
Remove plugin compile defines
35 Days Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
35 Days Ago
Abyss, Arctic, Frontier, Frontiersman page setup
35 Days Ago
Merge from bounds
35 Days Ago
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35 Days Ago
ItemSelector attribute on page overlay content fields
35 Days Ago
merge from main
35 Days Ago
merge from itempicker_window
35 Days Ago
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35 Days Ago
Added PlayerModel Update avatar for cinematic rigs
35 Days Ago
Fix "move called twice in same frame" warning
35 Days Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
35 Days Ago
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