reporust_rebootcancel

137,454 Commits over 4,474 Days - 1.28cph!

Yesterday
Merge from powergrid
Yesterday
pool table sounds first pass
Yesterday
Merge from redirect_crafting_fix
Yesterday
dart board sounds first pass
Yesterday
Rock sculpture impact fx & related files.
Yesterday
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
Yesterday
Fixed those gas station fixtures.
Yesterday
Steeper satellite crash terrain overlay, for better hill support.
Yesterday
Merge from CompassShieldViewmodel
Yesterday
Jukebox particle fx now plays in time with music
Yesterday
Jukebox cast lighting
Yesterday
Commit progress New StagedRendererLOD component for staged destruction entities which supports renderer and material swaps between destruction stages and LOD levels Custom inspectors for StagedRendererLOD and StagedDestructionEntityInfo Seems to work, need to migrate data from existing prefabs to new serialized fields
Yesterday
add visible water to tank, material of water can be blended
Yesterday
crashed satellite LODs
Yesterday
Update: reimplement pool internals on top of LPRQ Based on paper by Raed Romanov & Nikita Koval: https://dl.acm.org/doi/epdf/10.1145/3572848.3577485 Shows same or a bit better times than FuzzyPool, but periodically has a very spiky test (from 2ms to 40ms). Also needs further tweaking and documenting Tests: ran unit & perf tests
Yesterday
Fix roadside procedural car wrecks and telephone poles occasionally spawning too close to rail tracks, blocking trains from passing
Yesterday
fix "" invokes add convars for testing airfield terminals, forces charge to full - airfieldairdropterminal.force_charge - airfieldcallchinookterminal.force_charge
Yesterday
Setup row hover, invert colours. Satellite list screen finished.
Yesterday
click fix
Yesterday
entry finished-ish
Yesterday
entry
2 Days Ago
gas station car crusher harsher collision placement fix crusher not fully gibbing cars fix lift being damageable
2 Days Ago
merge from water_treatment_plant_maintainables
2 Days Ago
forgot meta apparently
2 Days Ago
water pipes fixes - collider much smaller, only on faucet part - buffed water push rate for IO 6 -> 18 - increased tank capacity 5000 -> 15000 - removed duplicate sound script - consistent LOD ranges for all fx/sounds
2 Days Ago
More
2 Days Ago
updated powerline electrical box so that the wires and cover shute are lower and more over to the side to help prevent wire clipping on the io ports
2 Days Ago
jukebox - speaker fx shows when isPowered and in the ON state - added lods - updated prefab
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
changed positional height of the powerline_pole_a fbx steps removed them from the fbx into its own object so they can be turned on and off will need setting up by the code-person
2 Days Ago
wip list entries
2 Days Ago
merge from sharkmovement_sound_fix
2 Days Ago
Fix "sharkmovement.prefab not found in any asset scenes" log, found after I bumped this to a warning It flagged an actual small issue, the shark has these subtle movement sounds that are supposed to be playing while it's charging the player - but they didn't work due to not being in the correct folder. Now no longer completely silent: https://files.facepunch.com/cipeaX/2026/July/27_20-29-UnequaledLittlenightmonkeys.mp4
2 Days Ago
merge from hackweek_parented_ddraw
2 Days Ago
Also fix allocs and stack overflow in navmesh load, fix potential leak, remove debug.break
2 Days Ago
Fix stack overflow and alloc in navmesh load / save
2 Days Ago
Merge from rustplus_camera_fixes
2 Days Ago
more
2 Days Ago
Added sounds for the gas pump
2 Days Ago
Fix stack overflow in navmesh save, stackallow is not scoped to for loop but actually methods, also use writer.BaseStream.Write instear of writer.Write because the latter copies and allocates in Unity... Also fix potential bug in the way we check for null tiles
2 Days Ago
Move scanlines to base
2 Days Ago
Hash ddraw object IDs from string to int client-side (behaviour remains the same) https://files.facepunch.com/raul/1b2711b1/27_19-54-DopeyZooplankton.mp4
2 Days Ago
Scaling
2 Days Ago
Common/bg wip setup
2 Days Ago
Soundwaves Nixed fresnel from the emissive for aliasing purposes.
2 Days Ago
Delete unused details panel
2 Days Ago
WIP
2 Days Ago
merge from main
2 Days Ago
More minor work
2 Days Ago
Merge from satellite_crash