147,329 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Adjustments for the new script edits.
2 Years Ago
merge from main
2 Years Ago
radtown level backup
2 Years Ago
pushcarts default tint = red
2 Years Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
2 Years Ago
some extra breeze block piles for set dressing
2 Years Ago
Merge from paint_stroke_fix
2 Years Ago
merge from save251 - Staging wipe
2 Years Ago
merge from f1_grenade_skin_fix
2 Years Ago
merge from samsite_togglemode
2 Years Ago
merge from store-fixes
2 Years Ago
merge from fix_item_split_slider_reset
2 Years Ago
merge from menu_respawn
2 Years Ago
merge from chainsaw_ray_fix
2 Years Ago
Reduced no build volume at train tunnel underground entrance
2 Years Ago
merge from meshlod converter
2 Years Ago
- Reduced no build volume at desert military base and arctic research base - Increased no build volume slightly at launch site and sphere tank
2 Years Ago
Small monument no build volume increased, switched to sphere collider - Lighthouse 100m - Mining Outpost 70m - Super Market 100m - Gas station 100m - Warehouse 100m
2 Years Ago
Increase use distance
2 Years Ago
radtown S2P
2 Years Ago
quick rubble dressing pass around damaged brick walls to test out new models
2 Years Ago
rubble pile scrap models, textures, prefabs
2 Years Ago
Remove a bunch of debug
2 Years Ago
Added an unlock minigame progress bar
2 Years Ago
network++ save++
2 Years Ago
merge from meshlod_converter
2 Years Ago
Merge from main
2 Years Ago
merge from fix_mixing_table_ammo_bp
2 Years Ago
merge from qol_building_blocked_visual
2 Years Ago
merge from fix_planner_reset_construction
2 Years Ago
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible
2 Years Ago
Show building guide of teammates - must be holding building plan yourself to see your teammate's guide https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
2 Years Ago
Fixed f1 grenade skins not appearing on the thrown grenade (don't look too closely though)
2 Years Ago
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
2 Years Ago
Fixed cultist torch linking to the Steam store instead of the community market, possibly fixed others as well
2 Years Ago
Merge from sprint_seed_fill
2 Years Ago
Merge from main
2 Years Ago
Fixed several isseus preventing the seed flood fill working in dedicated client mode
2 Years Ago
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
2 Years Ago
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
2 Years Ago
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
2 Years Ago
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
2 Years Ago
Added a new input to SAM site to toggle the defender mode
2 Years Ago
Removed unnecessary meta files
2 Years Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
2 Years Ago
Remove Bradley tank tread FX script on the server side
2 Years Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
2 Years Ago
Tread debug. Tracer_reddish consistency with cannon tone.
2 Years Ago
Fixed CanStack method checking the parent container's max stackable, even though it's looking to be stacked onto a new item which may be in a different container. Now checking only its own info.stackable value.
2 Years Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.