147,251 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Unsaved (thanks unity)
2 Years Ago
Rename
2 Years Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
2 Years Ago
Further iteration
2 Years Ago
Add latest drops
2 Years Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
2 Years Ago
vm handcuffs - anims, added states, trigger & bools to animator,
2 Years Ago
Further optimisations Pooling used for other lists
2 Years Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
2 Years Ago
More iteration
2 Years Ago
Use a different place to set fallbacks for VolumeClouds shader Added CNewParticleEffect.GetRenderBounds Improve consistency of trace surfaceID returns clientside This only relates to usages of PhysicsObject shadows vcollide_wireframe - draw the actual physics object clientside if it exists Test version of clientside model physics scaling Fixed trackspeed only working after ReturnToEyes input (point_viewcontrol)
2 Years Ago
Removed gesture stop
2 Years Ago
Imported Large Rubbish Skip Prop Added Textures and Materials for Large Rubbsh Skip Setup Large Rubbish Skip Prefabs, LODS and Colliders
2 Years Ago
Allow hot air balloons to transfer servers
2 Years Ago
Locked status fix
2 Years Ago
Apply handcuffs to victim wip
2 Years Ago
merge from fix_scrapforsale
2 Years Ago
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2 Years Ago
merge from wiring_near_vehicles_fix
2 Years Ago
merge from water-fog-scatter-strength
2 Years Ago
Don't run base input when locked
2 Years Ago
master house interior progress
2 Years Ago
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2 Years Ago
Rock iteration
2 Years Ago
Switch handcuffs to use BaseMelee
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Re-added dryfire and attack states (for AK vm cam reset)
2 Years Ago
LR300 vm cam anim tweaks - reduced movement for deploys
2 Years Ago
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2 Years Ago
Re-applying 97361 changes after Plastic merge fuckery
2 Years Ago
Merged main into wiring_near_vehicles_fix
2 Years Ago
Fixed issues with scrap4sale in bandit
2 Years Ago
Reworked the underwater base glass to be in line with the other underwater changes.
2 Years Ago
subtracting 97607 wiring_near_vehicles_fix - broken prefabs
2 Years Ago
Green mat
2 Years Ago
Fixed weird merge issues Fixed scene not being pushed
2 Years Ago
Merge main - that was a pain
2 Years Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
2 Years Ago
merge from io_seismic_sensor - Art placeholder
2 Years Ago
merge from searchlight_fixes
2 Years Ago
Tweaked rockets vibration level
2 Years Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
2 Years Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Compile fix
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
merge from hackweek_renderlod_collapse
2 Years Ago
merge from boombox_toggle_fix
2 Years Ago
merge from wiring_near_vehicles_fix