135,948 Commits over 4,444 Days - 1.27cph!

60 Days Ago
Actually assign culling value in cullingtest
60 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
60 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
60 Days Ago
Check default navmesh is built and log error if not in agent queries
60 Days Ago
Revert last commit
60 Days Ago
Merge from terrain_renderer
60 Days Ago
Merge from main
60 Days Ago
Change culling test to check using map of device ids
60 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
60 Days Ago
build skins for industrial salvaged shelves
60 Days Ago
industrial electric furnace - item updated - skin
60 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
60 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
60 Days Ago
merge main -> rust_relay_server
60 Days Ago
industrial auto turret - updated item skin
60 Days Ago
Resolved stale state issue, tidied bootstrap
60 Days Ago
some more world layer setup for recent props
60 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
60 Days Ago
Updated Foldable Table Prop to World Layer
60 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
60 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
60 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
60 Days Ago
merge from tincanalarm_v2
60 Days Ago
Can add flares inside the tin can alarm
60 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
60 Days Ago
merge from main
60 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
2 Months Ago
merge from main
2 Months Ago
merge from spraycan_barrels_support
2 Months Ago
industrial dlc - fix sitem localization
2 Months Ago
toggled hidden in workshop on shelves and barrels skinnable assets
2 Months Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
2 Months Ago
industrial electric furnace - remove redundant prefab
2 Months Ago
merge from socialmenu_optims
2 Months Ago
Compile fix
2 Months Ago
configuration overhaul, all relay settings are now convars
2 Months Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
2 Months Ago
Updated Foldable Table Folded Version Colliders
2 Months Ago
Populate the friend list on init so the social button can show the online count
2 Months Ago
merge from weapon_refresh_binoculars
2 Months Ago
merge from DefWorkbenchupgrade_desc
2 Months Ago
merge from ziggurat_materials_fix
2 Months Ago
merge from roadsign_spawner_fix
2 Months Ago
merge from bag_corpse_health_fix
2 Months Ago
merge from deepsea_harvest_fix
2 Months Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
2 Months Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
2 Months Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
2 Months Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
2 Months Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities