253,046 Commits over 3,990 Days - 2.64cph!

19 Days Ago
Set battering ram seat to mobile, changed dismount hold type
19 Days Ago
Merge from main
19 Days Ago
Improve and clarify Add() and Remove() handling in RendererBatch
19 Days Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
19 Days Ago
Merge from main
19 Days Ago
Merge from main
19 Days Ago
Pass instancing handle by reference to ensure it's always up to date
19 Days Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
19 Days Ago
Restore old TypeLibrary at end of SerializeTest
19 Days Ago
Pass instancing handle by reference to ensure it's always up-to-date
19 Days Ago
Make LODComponent's Hide() and Show() public
19 Days Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
19 Days Ago
Delete unused tiger static mesh
19 Days Ago
Merge from wip_quality_size
19 Days Ago
Missed files
19 Days Ago
Finished off quallity based slots, fixing some bugs and refactoring.
19 Days Ago
Make LODComponent's Hide() and Show() public
19 Days Ago
Update manifest
19 Days Ago
Generate root motion data for existing anims
19 Days Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
19 Days Ago
Possible fix for fragile tests
19 Days Ago
Humans/animgraph: added Sprint_N (+ temp derived NE/NW) Humans: small tweak to Sprint_N + export the copy of the graph assigned to Humans Refactor GameObject serialization tests a little A couple of object cloning edge case tests CloneActionGraphProperty test Add CloneActionGraphSceneReference test Pull tests from master
19 Days Ago
DeppClone all reference types
19 Days Ago
Added Pie Textures and Setup Pie Materials
19 Days Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
19 Days Ago
Refactor GameObject serialization tests a little A couple of object cloning edge case tests CloneActionGraphProperty test Add CloneActionGraphSceneReference test
19 Days Ago
Add CloneActionGraphSceneReference test
19 Days Ago
fixed small uv issue on wood trim on wallframes LOD2s
19 Days Ago
CloneActionGraphProperty test
19 Days Ago
Setup Pie Folder Structure
19 Days Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
19 Days Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
19 Days Ago
update meta files
19 Days Ago
reordered viewmodel minicrossbow reload anims
19 Days Ago
Refactor GameObject serialization tests a little A couple of object cloning edge case tests
19 Days Ago
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19 Days Ago
merge from pimitive
19 Days Ago
manifest rebuild
19 Days Ago
Removed too much in prev commit
19 Days Ago
merge from main
19 Days Ago
cherrypicking from lunar_new_year_2025
19 Days Ago
Removed actiongraph scope from component postclone
19 Days Ago
Make sure both buffers are destroyed
19 Days Ago
Compile shaders
19 Days Ago
Add octohedral_encoding.fxc Add skinning_cs.shader Try and use animated vertex cache when D_CS_VERTEX_ANIMATION is enabled Store vb size offsets in rendermesh Create GPU buffers for skinned vertex cache and vertex cache offsets Dispatch requested vertex cache updates Animatables requests vertex cache updates
19 Days Ago
Leaderboard backup, run #16997
19 Days Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
19 Days Ago
More backups
19 Days Ago
Scene backup
19 Days Ago
Mat tweak