136,912 Commits over 4,444 Days - 1.28cph!

12 Months Ago
Merge from main
12 Months Ago
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data
12 Months Ago
Skin viewer fixes and tweaks
12 Months Ago
Cherry pick 125750 yolo
12 Months Ago
Improve the cart modal and fix scroll issues
12 Months Ago
Merge from main
12 Months Ago
Fix padding on buttons bug
12 Months Ago
Play and Search input styles
12 Months Ago
remove transitions to match all pages
12 Months Ago
Store subnavigation clean and search bar
12 Months Ago
Try and fix connect modal NRE on connect Fix weird demo buttons
12 Months Ago
Subtracted main and some stray files
12 Months Ago
Connect Modal + Play prefab clean up
12 Months Ago
Header changes, exit dialog styling, cart button
12 Months Ago
Fixed jungle pack wrong release date
12 Months Ago
premium modal styles
12 Months Ago
1 Year Ago
12 Months Ago
All general store page have their content setup
12 Months Ago
Compile fix again
12 Months Ago
Restored store DLC page content
12 Months Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
12 Months Ago
Compile fix
12 Months Ago
improvised walkway progress prefabed food market barge area
12 Months Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
12 Months Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
12 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
12 Months Ago
Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
12 Months Ago
Steam inventory debug convar
12 Months Ago
12 Months Ago
Added portrait and square image override for store takeovers
12 Months Ago
WIP work to speed up culling
12 Months Ago
WIP work to speed up culling
12 Months Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
12 Months Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Compile fix
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
12 Months Ago
Show loading screen when returning to the main menu
12 Months Ago
Pause LoadBalancer when unloading the world
12 Months Ago
Merge from improvised_planks and very basic initial setup
12 Months Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
12 Months Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
12 Months Ago
merge from main
12 Months Ago
restore 124170 (clouds/fog)
12 Months Ago
restore 124169 (clouds/fog)
12 Months Ago
Fixing up floating walkway transforms in level
12 Months Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene