reporust_rebootcancel

154,399 Commits over 4,536 Days - 1.42cph!

2 Years Ago
Merge from fluid_combinersplitter_fix
2 Years Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
2 Years Ago
updating motorbike model/texture/mat/lod/gibs
2 Years Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from main -> monument_scenes
2 Years Ago
merge from electricalheater_fix
2 Years Ago
Added Panther assets - Lods, mats, models and textures
2 Years Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
2 Years Ago
Fixed electric heaters not heating planters right in front of them
2 Years Ago
player update. exported 3p kayak anim set
2 Years Ago
Aligning state now applies force and does appopriate angle checks
2 Years Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
2 Years Ago
More build tests
2 Years Ago
rolling/pitching with controls
2 Years Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
2 Years Ago
level update
2 Years Ago
Serverside overriding of active item if restrained
2 Years Ago
storage building large progress
2 Years Ago
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2 Years Ago
Prevented vendor from tipping over in some scenarios
2 Years Ago
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2 Years Ago
corrected some texture settings for roof asphalt
2 Years Ago
corrected some small rotation errors in storage warehouse prefab
2 Years Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
2 Years Ago
Restraint check
2 Years Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
2 Years Ago
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2 Years Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
2 Years Ago
merge from searchlight_fixes
2 Years Ago
merge from relax_bounds
2 Years Ago
merge from invisibleplayers_fix
2 Years Ago
merge from bradleyvisual_merge
2 Years Ago
Burst upgrade 1.8.13 -> 1.8.15
2 Years Ago
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2 Years Ago
merge from electricalheater_fix
2 Years Ago
merge from wire_slacking
2 Years Ago
backup storage building large
2 Years Ago
Fixed electrical heater not deployable on armored wall hard side
2 Years Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
2 Years Ago
fix client defines
2 Years Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
2 Years Ago
Switch to BaseMelee
2 Years Ago
reworked shed support beam UVs for new texture
2 Years Ago
disabled animation on dpv
2 Years Ago
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.