reporust_rebootcancel

158,621 Commits over 4,566 Days - 1.45cph!

15 Days Ago
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Added a menu item in Build/ to keep the build cache so we can do incremental builds
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Revert some files I didnt mean to commit
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Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
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merge fix_chainsawanim
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merge from misc_logging_cleanup 🧹
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Fix yaml issues in calf, calfmale and lamb prefabs
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rust 13th birthday cake - world model prefab updated - game model updated
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merge from ledgedrop_crouch_fix
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first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
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merge from disable_tip_npcs
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rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
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Manifest
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adding extra chain joints
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Merge from main
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Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
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More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
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Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
15 Days Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
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Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
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Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
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Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
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fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
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merge from Halloween2026DLC
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Disable turn in place on NPCs
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exported updated warhead garage door anims
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merge from modulator_as_struct
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Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
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Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
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ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
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UI cleanup
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Updating viewmodel skinning
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merge from fonts_optims
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Same deal with adrip1, removed duped font and made a material S2P apartment complex
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Fix another "Some objects were not cleaned up when closing the scene"
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Set NotoSans to non readable