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124,006 Commits over 4,171 Days - 1.24cph!

20 Days Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
20 Days Ago
added updated icons for fairy lights and string bulb lights
20 Days Ago
merge from ui_mipmaps_fixes
20 Days Ago
Tagged more UI assets to use the UI mip map group
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
merge from decor_lighting_dlc
20 Days Ago
Small y offset on the bulb string light point lights
20 Days Ago
Add info to partial paths
20 Days Ago
viewmodel chainsword update animation edits
20 Days Ago
Enabled pickup on bulb string lights
20 Days Ago
Tweaked spotlight yaw range
20 Days Ago
Removed collider from mannequin corpse
20 Days Ago
Merge Indirect Instancing
20 Days Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
20 Days Ago
Merge: from main Tests: compiles in editor, player cache unit tests
20 Days Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
20 Days Ago
Changed chandelier protection
20 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
20 Days Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
20 Days Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
20 Days Ago
Added farm sign to farm kiosk
20 Days Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
20 Days Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
20 Days Ago
merge from decor_lighting_dlc
20 Days Ago
merge from main
20 Days Ago
Fixed chandelier bounds issue preventing wiring
20 Days Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
20 Days Ago
merge from buried_item_null_checks
20 Days Ago
Add null checks for buried item creation.
20 Days Ago
Anim update for sks and l96
20 Days Ago
Rebase on /main
20 Days Ago
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
20 Days Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
20 Days Ago
Merge from foliage_instancing
20 Days Ago
Fixed an issue where spatial environment volumes were being registered to be rendered when they shouldn't have been
20 Days Ago
merge from pilot_hazmat_dlc
20 Days Ago
Deleted pilot hazmat cinematic folder
20 Days Ago
Merged from parent
20 Days Ago
Rebase on /main
Rin
20 Days Ago
Added small power substation
20 Days Ago
Create separate materials for foliage placements/instancing
20 Days Ago
More splat set stuff.
20 Days Ago
Progress
20 Days Ago
Merge from main
20 Days Ago
Place entrance & exit ports based on the loot direction of the map - entrance to deep sea should be on the T2 side of the map - exit out of deep sea is on the "opposide side" so you enter & exit into one continious ocean - example: leave left side of map, enter on right side of ocean