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130,196 Commits over 4,140 Days - 1.31cph!

11 Months Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
11 Months Ago
Underwater light extinction fix test
11 Months Ago
merge from main
11 Months Ago
merge from world_update_2
11 Months Ago
Reimported cliff_tall_d
11 Months Ago
radtown music missing files
11 Months Ago
radtown music
11 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Optim: Send trees in batches over multiple frames to avoid spike on player connection This is experimental, but it seems stable initially. On 4.5k procgen world from a save it took 90ms(very rough numbers, including client-side spawning overhead) in total to send all trees, but each frame 1 player took on average 0.2ms to gather & send data. Also need to fix a bunch of bugs Tests: Ran craggy in local editor session - no exceptions.
11 Months Ago
waterflow changes - corrected ordering of writing water flow from shorevectors and river tangents - moved generation of WaterFlowMap into PostProcessing and put it all in one place
11 Months Ago
world_update_2 -> Aux2
11 Months Ago
radioactive_water -> world_update_2
11 Months Ago
Water purifier no longer purifies radioactive water
11 Months Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
11 Months Ago
Ensure throwing out water forces a rad count on the vessel
11 Months Ago
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11 Months Ago
Fixed corrupted Cliff_tall_d_diff texture
11 Months Ago
Merge from world_update_2
11 Months Ago
sponcoers
11 Months Ago
viewmodel - fixed remaining attachment issues
11 Months Ago
Merge from world_update_2
11 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
11 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
11 Months Ago
Iterate on covers
11 Months Ago
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11 Months Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
11 Months Ago
viewmodel - fixed ironsights being too low
11 Months Ago
Compile fix
11 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix
11 Months Ago
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11 Months Ago
merge from cuffs_backpack_fix
11 Months Ago
merge from fix_backpack_learnbp
11 Months Ago
renamed controller and anims to meet naming convention
11 Months Ago
network++ save++
11 Months Ago
merge from cave-reverb-fix
11 Months Ago
merge from world_update_2
11 Months Ago
added hammer anims to controller
11 Months Ago
added viewmodel hammer anims
11 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
11 Months Ago
world_update_2 -> radioactive_water
11 Months Ago
Added more terrain anchors to rock_formation_a to prevent gaps
11 Months Ago
cave_large_medium terrain check fixes
11 Months Ago
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11 Months Ago
wip fire rate test
11 Months Ago
Added second ocean topology pass after all cliffs have been spawned
11 Months Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
11 Months Ago
better separation of flow vector/angle generation, still need to find a proper home for it
11 Months Ago
Fixed collision issues and floating geo on cliff_jutting_d