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130,653 Commits over 4,171 Days - 1.31cph!

1 Year Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
1 Year Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
1 Year Ago
merge from main
1 Year Ago
Fixed spraycan menu not interactable
1 Year Ago
Wider and stronger lakeside topology for lakes and oasis UE's
1 Year Ago
Update: MusicManager.ClipPlaybackData now implements IPooled Tests: booted in local session, no exceptions
1 Year Ago
Committing WIP work as need to switch branch
1 Year Ago
Update: MusicClipLoader.LoadedAudioClip now implements IPooled Tests: booted in local session, no exceptions
1 Year Ago
Updating: EngineAudioClip.Grain implements IPooled Will need to explore further if it's dead script Tests: None, trivial change
1 Year Ago
Removed missing guid rocks from craggy
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Shop UI now closes if vendor dies while player is shopping Setup placeholder clothing loadout
1 Year Ago
Add NPC/vending spawners to water well C and E
1 Year Ago
Lowered chance of teas in food cache loot table
1 Year Ago
1 Year Ago
Protobuf restructuring, save next refresh time Expose server.waterWellNpcSalesRefreshFrequency, default one hour (WIP)
1 Year Ago
Removed a bunch of code in InvisibleVendingMachine that was marked to be removed
1 Year Ago
Protobuf
1 Year Ago
Merge from net_vis
1 Year Ago
Merge from main
1 Year Ago
Merge from npc_dynamic_pricing_updates
1 Year Ago
Changed the default npc vending machine price update frequency to every 3 hours (was 5) Added new PriceUpdateFrequencyBiWeekly and PriceUpdateFrequencyWeekly convars, defaults to 2hrs and 1hr respectively Vending machines will use these if the server is running a bi weekly or weekly wipe schedule, requires the correct tag assigned in server.tags (specifically "biweekly" or "weekly") Added npcvendingmachine.ResetFrequencyTags, this needs to be called to adjust pricing if the servers tags are changed at runtime, mostly for testing
1 Year Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement (on the right branch this time)
1 Year Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
1 Year Ago
Log pile AO doesn't go pure black in the middle.
1 Year Ago
Testing less washed out color grading. More oldschool.
1 Year Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
1 Year Ago
Reduced DPV power again
1 Year Ago
Merge from hackweek_accessibility_colourblind
1 Year Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
1 Year Ago
Merge from hackweek_accessibility_colourblind
1 Year Ago
Make AccessibilityComponent abstract
1 Year Ago
Don't recreate the decal material if not needed
1 Year Ago
Merge from main
1 Year Ago
Small tidy up in bike class
1 Year Ago
Fixed server compile
1 Year Ago
Gave DPV a little more power, felt slow on real-sized maps
1 Year Ago
Fixed building error messages popping up when starting to place high walls on a valid position
1 Year Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
1 Year Ago
Merge from world_update_2
1 Year Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
1 Year Ago
Removed wallpaper glowboard A and B skins Updated skins list
1 Year Ago
world_update_2 -> aux2 (again)
1 Year Ago
Streamlined legacy woodpile material setup
1 Year Ago
Phrase update
1 Year Ago
merge from arabic
1 Year Ago
Restored "Player Slots" label in server browser filtering
1 Year Ago
Restored Wounded screen text positions + localized unlocalized strings
1 Year Ago
world_update_2 -> Aux2
1 Year Ago
Added shark spawner to all divesites