reporust_rebootcancel

130,653 Commits over 4,171 Days - 1.31cph!

1 Year Ago
merge from wallpaper
1 Year Ago
Run material setup on procedural objects even if the world is cached
1 Year Ago
Subtracting 103462 (causing water rendering regressions)
1 Year Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
1 Year Ago
Merge from nexus
1 Year Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
1 Year Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
1 Year Ago
Update FP.Nexus - fix failing to receive larger messages
1 Year Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
1 Year Ago
world_update_2 -> world_update_2/radioactive_water
1 Year Ago
Merge from main
1 Year Ago
Prefab<T> caches PrefabAttribute on repeat calls
1 Year Ago
demo_nametag -> main
1 Year Ago
Ensured new nametag behaviour respects user setting nametags to true
1 Year Ago
demo_nametag -> main
1 Year Ago
Nametags are now re-enabled in basically every case when leaving a demo
1 Year Ago
Merge: from /main/expand_ipooled Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
1 Year Ago
Merge: from main I've reached a good checkpoint, so prepping to merge back to staging Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
1 Year Ago
waterwell shopkeeper materials
1 Year Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
1 Year Ago
merge from digitalclock
1 Year Ago
Updated digital clock protection values
1 Year Ago
merge from main
1 Year Ago
merge from arabic
1 Year Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
1 Year Ago
Boosts active vitals SetText isLocalized = true
1 Year Ago
merge from main
1 Year Ago
Updated Standing Coat Hanger Prop Textures to decrease the amount of rust and to add some height/normal details
1 Year Ago
Localized "Boosts active" vital
1 Year Ago
oilrig small and gas station S2P
1 Year Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
1 Year Ago
compound s2p
1 Year Ago
fixed compound bbq being hidden away inside a building - put back in party area
1 Year Ago
fixed driftwood_set_3 incorrectly set lods
1 Year Ago
Update: TokenBucket implements IPooled Tests: none, trivial changes
1 Year Ago
added terrain filter checks to coastal rocks
1 Year Ago
Update: Sliced-/GranularAudioClip.Grain now implement IPooled Didn't realize there were extra similar types, added. Tests: None, trivial changes
1 Year Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
1 Year Ago
Update: Planner.Guide.Snapping implements IPooled Another candidate for struct conversion - added it to the task. Tests: tested with laser light snapping - still snaps
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Self intersecting polygon bug on Food_Cache_005
1 Year Ago
Update: SoundModulation.Modulator now implements IPooled Ideally this should be a struct, since it's an 8byte object, but that would require to change too many places for now. Will create a separate task for this. Tests: local session, ran around and shot - could hear steps, impact on different surfaces
1 Year Ago
Merge from main
1 Year Ago
Remove test script
1 Year Ago
Conservatively fix compile error caused by #if SERVER
1 Year Ago
Make target component API usage more consistent
1 Year Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
1 Year Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
1 Year Ago
Updated wainscotting icons
1 Year Ago
Added hex-a-gone prototype