reporust_rebootcancel

133,502 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
1 Year Ago
Add cinematic option to hide first person player legs
1 Year Ago
First implementation of client browser for cloud demos
1 Year Ago
Fix cinemachine component not getting added and removed during cinematic
1 Year Ago
WIP system for showing 3D model icons on the skin pack screens
1 Year Ago
Parent merge
1 Year Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
1 Year Ago
Compile fix
1 Year Ago
Limit full scan updates based on distance moved
1 Year Ago
Correct beep/light behaviour when first deploying
1 Year Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
1 Year Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
1 Year Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
1 Year Ago
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1 Year Ago
Variable rocket aimcone now placed in a varied range
1 Year Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
1 Year Ago
Added a chance that the heli will go to random map positions over cycling monuments
1 Year Ago
Deploy timer
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
minigun prefabs wip
1 Year Ago
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1 Year Ago
minigun prefabs wip
1 Year Ago
Convars
1 Year Ago
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1 Year Ago
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1 Year Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
1 Year Ago
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1 Year Ago
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1 Year Ago
Remove poolable
1 Year Ago
Remove some now unused client code. Increase the source timeout duration.
1 Year Ago
Applied the bulk of the changes from rework
1 Year Ago
Minigun folder setup wip
1 Year Ago
Remove save/load
1 Year Ago
Limit networking. Enable debug rendering.
1 Year Ago
Collider removed component changes
1 Year Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
1 Year Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
1 Year Ago
Minor cleanup
1 Year Ago
Remove unused component
1 Year Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
1 Year Ago
Merge from main
1 Year Ago
Support multiple SkinViewer objects at once
1 Year Ago
Merge from main
1 Year Ago
Vendor compile fixes
1 Year Ago
Merge from Main
1 Year Ago
merge from new_vendor_map_ui
1 Year Ago
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1 Year Ago
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