155,863 Commits over 4,536 Days - 1.43cph!

2 Months Ago
merge from main
2 Months Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
2 Months Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
2 Months Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
2 Months Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
2 Months Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
2 Months Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
2 Months Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
2 Months Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
2 Months Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
2 Months Ago
merge from main
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from countdown_monitor
2 Months Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
2 Months Ago
Add a hatched effect to targeting circle.
2 Months Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
2 Months Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
2 Months Ago
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
2 Months Ago
merge from cui_multi_destroyui
2 Months Ago
Compile fix
2 Months Ago
storage room block outs
2 Months Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
2 Months Ago
merge from hackweek_creativemode_ui
2 Months Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
2 Months Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
2 Months Ago
Translation strings.
2 Months Ago
Continued texture polish on stacked tables
2 Months Ago
Further tweaks: text strings, layout
2 Months Ago
tunnel medium b blockout
2 Months Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
2 Months Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
2 Months Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
2 Months Ago
merge from cui_multi_destroyui
2 Months Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
2 Months Ago
Countdown monitor turns on display with the other one. Display tweak.
2 Months Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
2 Months Ago
merge from main
2 Months Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
2 Months Ago
screen setup/placement.
2 Months Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
2 Months Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
2 Months Ago
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2 Months Ago
Add and setup screen prefab
2 Months Ago
merge from main
2 Months Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
2 Months Ago
merge from games room branch
2 Months Ago
merge from allplayerlist_dupe_fix
2 Months Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
2 Months Ago
Merge from satellite_crash
2 Months Ago
merge from playermaintainedmonuments