193,687 Commits over 4,079 Days - 1.98cph!

11 Days Ago
Reduced more texture resolutions to improve zigg perf
11 Days Ago
Fix for first person artefacting on cocoknight gloves
11 Days Ago
reduced strangler fig wall decal dist
11 Days Ago
ziggurat S2P
11 Days Ago
Disabled shadow casting on ziggurat skylight spotlights
11 Days Ago
ziggurat scene, decal draw distances overrides to lower values
11 Days Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
11 Days Ago
set wicker and bamboo barrels to craftable
11 Days Ago
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11 Days Ago
merge from main
11 Days Ago
set v vineswing anims to anim compression off for improved fidelity
11 Days Ago
update names and turntables
11 Days Ago
Reduced more texture sizes to help perf in jungle monuments
11 Days Ago
removed temple from jungle building skin ui description
11 Days Ago
Reduced ao, ms texture resolution on some jungle props
11 Days Ago
Reduced LOD distances of concrete walkways inside Zigg
11 Days Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
11 Days Ago
merge from jungle_update 120425 so lewis can sort building skin store page
11 Days Ago
store icon
11 Days Ago
jungle building skin
11 Days Ago
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11 Days Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
11 Days Ago
merge from jungle_dlc_storage_adapters
11 Days Ago
Additional Mesh tweaks mop and bucket
11 Days Ago
merge from Jungle_rifle_token
11 Days Ago
merge from single_wall_shelves_researchable
11 Days Ago
merge from horse_heavyplate_fix
11 Days Ago
missed unsaved item
11 Days Ago
merge from jungle_update
11 Days Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
11 Days Ago
shifted barrel spawn away from recycler in ziggurat S2P
11 Days Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
11 Days Ago
WildlifeHazard visibility culling
11 Days Ago
Fix corrupted file
11 Days Ago
OutbreakScientist Glasses Branding
11 Days Ago
Primitive indexed indirect render implementation for single material
11 Days Ago
Twilight & night settings.
11 Days Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
11 Days Ago
Remove a debug line, simplify DoSplash
11 Days Ago
Possible LiquidWeapon NRE fix
11 Days Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
11 Days Ago
Merge from jungle_update
11 Days Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
11 Days Ago
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11 Days Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
11 Days Ago
Merge from jungle_update/vine_pool
11 Days Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
11 Days Ago
Vine swinging tree and stump are now poolable
11 Days Ago
Merge from main
11 Days Ago
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls