193,687 Commits over 4,079 Days - 1.98cph!

12 Days Ago
Adusted boomerang range values
12 Days Ago
boomerang_range_fix -> main
12 Days Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
12 Days Ago
merge from main
12 Days Ago
Bucket and mop prefab update and LODS
12 Days Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
12 Days Ago
Fake trail generation improvements, fixed trail falling through rocks
12 Days Ago
merge from jungle_update
12 Days Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
12 Days Ago
removed unnecessary private files. fixed metallic affecting ao darkening
12 Days Ago
Merge: from main
12 Days Ago
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12 Days Ago
Jungle Pack store page
12 Days Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
12 Days Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
12 Days Ago
Reducd sapling density by 33 percent
12 Days Ago
Fixed the ambient lighting issues in the paintables window
12 Days Ago
fixed shallow wall shelves being researchable
12 Days Ago
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12 Days Ago
Set ground foliage to use LOD1 as base LOD
12 Days Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
12 Days Ago
Add command to toggle tigers leaving clawmarks, defaults to false
12 Days Ago
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
12 Days Ago
Merge from jungle_update
12 Days Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
12 Days Ago
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12 Days Ago
Merge from ziggurat_perf_fixes
12 Days Ago
Merge from jungle_update
12 Days Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
12 Days Ago
Fixed emoji not unlocking correctly
12 Days Ago
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12 Days Ago
Fixed floating barrel corpses and added Mesh Cull components
12 Days Ago
merge from jungle_update
12 Days Ago
added corpse prefabs for wicker and bamboo barrels
12 Days Ago
merge from /jungle_storage_skin_fix
12 Days Ago
Replaced cocoknight gloves viewmodel material
12 Days Ago
Merge from main
12 Days Ago
Missed some billboard texture changes
12 Days Ago
Updated schizolobium with progress from friday
12 Days Ago
updated jungle ar icon
12 Days Ago
Merge from icon_render_export_fix
12 Days Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
12 Days Ago
merge from main
12 Days Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
12 Days Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
12 Days Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
12 Days Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
12 Days Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
12 Days Ago
Possible AdminPanel NRE fix
12 Days Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes