2,027 Commits over 3,439 Days - 0.02cph!
emissive and on materials for water pump and powered purifier
added hose input and outputs to water purifier as separate model as to not interfere with custom skins
powered water purifier model, material, gibs, collision
crunched texture on heater emissive to remove unity artefacts
water pump emissive scale
Electric heater model and materials
added poweredwaterpurifier greybox
rotated and repositioned water_pump
water_pump rig and animations
added water pump, col and gibs, added to prefab
added fluid input to desalinator and reworked spec
added tap to water desalinator
Fluid combiner model and updated material/textures
fluid_switch on_power on_nopower off_power and off_nopower anims
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sped up anim exit time on smart alarm off to on
smart alarm on and off idles
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smart alarm anim controller setup, looping on, off, nopower
added smart_receiver on idle, and no power anims, set up anim controller
added gibs models for smart alarm and receiver
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fixed sprinkler anim final frames so they loop properly
smart receiver animation transitions
wip smart receiver animation
Reduced tri-count on sprinkler gibs
increased water barrel max output flow back to 12
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cleaned up sprinkler materials a bit, less height and noise
much better planted bottle materials, set up refractive shader on it with correct sorting
Added planter_bottle mesh and materials
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scaled up dung_pile 175%, tweaked ao to be darker
better horse dung pile model and lods
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
simplified fluidswitch anims down to 2