132,095 Commits over 4,232 Days - 1.30cph!

9 Days Ago
Made particle collisions work correctly on the GPU
9 Days Ago
Fixed tokens for halloween garland
9 Days Ago
Opening trading card pack overlay
9 Days Ago
Icon generation, reran manifest
9 Days Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
9 Days Ago
Savas specific spawn stuff + more terrain progress
9 Days Ago
Tier 2 Attire techtree setup
9 Days Ago
When opening the tech tree, always start on the highest level page by default
9 Days Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
9 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
9 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
9 Days Ago
add option for specifying a camera angle to a certain skinnable spawn point
9 Days Ago
Trading Cards view
9 Days Ago
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9 Days Ago
fixed undo buffer storing in the wrong order when clearing
9 Days Ago
compile fix
9 Days Ago
fixed server leaking marching cubes data
9 Days Ago
undo/redo working, also fixed some tooltips
9 Days Ago
more loadout cleanup
9 Days Ago
cleanup loadout boxes
9 Days Ago
redesigned commands panel
9 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
9 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
9 Days Ago
Server compile fix
9 Days Ago
Fixed the alignment and size of all the tropical island map markers
10 Days Ago
Fix server build
10 Days Ago
Remove IBatchingToggle from InstancedLODComponent
10 Days Ago
Fix electric windmill animation
10 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
10 Days Ago
.asset files
10 Days Ago
Update manifest
10 Days Ago
.meta files after generating manifest
10 Days Ago
Prefabs after generating manifest
10 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
10 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
10 Days Ago
Cherrypick CS 136987 (stop generating lighting)
10 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
10 Days Ago
▍▄▅▉▋▇▌▅▌▌▋▉▉_▌▋_▅▌▆_▍▄▆ -> █▅▉▆
10 Days Ago
hero_title_change -> main
10 Days Ago
Topology WIP & related
10 Days Ago
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10 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
10 Days Ago
Material & SceneTemplateSettings.json keep getting generated
10 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
10 Days Ago
Fix async pool refill not tracking refilled count
10 Days Ago
Final sculpts
10 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
10 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
10 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
10 Days Ago
Restored drag and dropped items spawning in the overlay canvas