141,165 Commits over 4,383 Days - 1.34cph!

9 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
9 Days Ago
merge from waterwheel_deployable
9 Days Ago
support for manual use water particles with water height adapt
9 Days Ago
merge from main
9 Days Ago
merge from automated_testing
9 Days Ago
Make ProtectionProperties.IsImmortal available serverside
9 Days Ago
Apartment complex b progress / windows polish and roof
9 Days Ago
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9 Days Ago
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9 Days Ago
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9 Days Ago
fixed 3p phonebooth hand offset bug
9 Days Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
9 Days Ago
basic hookup of visual effects
9 Days Ago
9 Days Ago
Gate the whole feature behind a new server var.
9 Days Ago
Move settle timeout to a convar.
9 Days Ago
merge from main
9 Days Ago
merge from render_pipeline_testing
9 Days Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
9 Days Ago
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9 Days Ago
Refactor duplicated code
9 Days Ago
handle another case
9 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
9 Days Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
10 Days Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
10 Days Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
10 Days Ago
Updating player model skinning
10 Days Ago
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10 Days Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
10 Days Ago
Create BatchRendererGroup on startup
10 Days Ago
Establish basic compatibility with SRP/RRP
10 Days Ago
RRP: Prevent NRE from destroyed cameras
10 Days Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
10 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
10 Days Ago
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10 Days Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
10 Days Ago
FX prefab applied
10 Days Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
10 Days Ago
change sound class of idle accent sound
10 Days Ago
fixed incorrect rotation on combat knife on weapon racks
10 Days Ago
merge from overfishing
10 Days Ago
Merge from boat_deployable_sound_looping_fix
10 Days Ago
Boat deployable looping sounds fix
10 Days Ago
reapply fishing tags after merge squash
10 Days Ago
Merge from map_clan_names
10 Days Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
10 Days Ago
Clan map name tags now respect clannametagcolour
10 Days Ago
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