156,081 Commits over 4,536 Days - 1.43cph!

5 Months Ago
merge from dragbyangle_rebalance
5 Months Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
5 Months Ago
merge from main
5 Months Ago
merge from deepsea_loot_balance
5 Months Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
5 Months Ago
merge from playerboat_player_transfer_fix
5 Months Ago
replicated previous fix in jobs version of code
5 Months Ago
merge from playerboat_player_transfer_fix
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
merge from spraycan_barrels_support
5 Months Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
5 Months Ago
Prefix nav logs correctly in RustNavmeshAgent
5 Months Ago
Convert all old scientists to use new navmesh agent
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Actually assign culling value in cullingtest
5 Months Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
5 Months Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
5 Months Ago
Check default navmesh is built and log error if not in agent queries
5 Months Ago
Revert last commit
5 Months Ago
Merge from terrain_renderer
5 Months Ago
Merge from main
5 Months Ago
Change culling test to check using map of device ids
5 Months Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
5 Months Ago
build skins for industrial salvaged shelves
5 Months Ago
industrial electric furnace - item updated - skin
5 Months Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
5 Months Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
industrial auto turret - updated item skin
5 Months Ago
Resolved stale state issue, tidied bootstrap
5 Months Ago
some more world layer setup for recent props
5 Months Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
5 Months Ago
Updated Foldable Table Prop to World Layer
5 Months Ago
Updated Firewood and Firewood Holder Prop To World Layer
5 Months Ago
Updated Makeshift Coffee Table Prop to World Layer
5 Months Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
5 Months Ago
merge from tincanalarm_v2
5 Months Ago
Can add flares inside the tin can alarm
5 Months Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
5 Months Ago
merge from main
5 Months Ago
industrial auto turret - fix localization and linked skin to industrial sitem
5 Months Ago
merge from main
5 Months Ago
merge from spraycan_barrels_support
5 Months Ago
industrial dlc - fix sitem localization
5 Months Ago
toggled hidden in workshop on shelves and barrels skinnable assets
5 Months Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
5 Months Ago
industrial electric furnace - remove redundant prefab
5 Months Ago
merge from socialmenu_optims
5 Months Ago
Compile fix