140,505 Commits over 4,352 Days - 1.35cph!

24 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
24 Days Ago
Added some test hair cards/materials for debugging
24 Days Ago
merge from boxes_dlc
24 Days Ago
stone box - matrix lod tweak, prefab updated
24 Days Ago
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24 Days Ago
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24 Days Ago
exported updated 3p ejector seat idle anim
24 Days Ago
Merge from shipping container optimizations
24 Days Ago
Committed missing collider mesh for deep sea signal computer
24 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
24 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
24 Days Ago
merge from deepsea_fixes
24 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
24 Days Ago
merge from main
24 Days Ago
rentable shop neon signs blockout + atlas planning (temp materials)
24 Days Ago
beach chair 3p idle anim exported
24 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
24 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
24 Days Ago
merge from main
24 Days Ago
adjusted LODs
24 Days Ago
edited minicopter 3p anims
24 Days Ago
merge from wire_shader_pixel_scaling
24 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
24 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
24 Days Ago
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24 Days Ago
Fix PartialMobileStaticGrid NRE on startup
24 Days Ago
Fixed store skin tile header text wrapping issue
24 Days Ago
Merge from main
24 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
24 Days Ago
merge from store_dashboard/menu_loading_changes
24 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
24 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
24 Days Ago
Merge from bushfix
24 Days Ago
Merge from boxes_dlc
24 Days Ago
Merge from signalcomputercollider
24 Days Ago
Merge from mobile_grid_fixes
24 Days Ago
merge from deepsea_fixes
24 Days Ago
Compile fix
24 Days Ago
merge from deepsea_fixes
24 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
24 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
24 Days Ago
Restore the models I deleted from main that are still used in that branch
24 Days Ago
Added BBQ
25 Days Ago
Updated held positions for all guitars + bass
25 Days Ago
merge from main
25 Days Ago
Removed animator from sks
25 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
25 Days Ago
Terrain mesh collision cells wip
25 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
25 Days Ago
Merge from tunnet_netgroup_fix