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2,027 Commits over 3,439 Days - 0.02cph!

9 Years Ago
added WIP cloud city buildings to cloud city scene, tweaked cloud shaders to be more cartoony and sit better in skybox.
9 Years Ago
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
9 Years Ago
checked in skybox psd
9 Years Ago
tweaking cloud city skybox and lighting
9 Years Ago
tweaked DOF on wild west court to match that of test court
9 Years Ago
tweaked court shader on wild west, swapped dirt and clean maps around so it's concrete as a base
9 Years Ago
tweaked DOF to not obscure the players or the court
9 Years Ago
brightened up wild west court a bit, tweaked lighting levels to be more like test court
9 Years Ago
Added new lighting changes for test court, added new caterpillar tracks idle anim, added additional foliage to scene
9 Years Ago
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
9 Years Ago
tweaked ball colour, and ball trail colour
9 Years Ago
animated test_court walls, rebuilt materials. added court_2 for court wear shader
9 Years Ago
addec court wear to test_court, tweaked net shader so it is whiter at the top.
9 Years Ago
reverted materials
9 Years Ago
tweaked net shader, it now alphas out towards bottom. also need to make top look better tomorrow. Changed foliage material and shader to look more cartoony. Changed test court skybox texture and adjusted lighting. Added temp char test shader and applied to scene
9 Years Ago
added wild west and test scene mesh components in to jasons lighting scene
9 Years Ago
made foliage texture flatter and more cartoony
9 Years Ago
added net to test court, added wip foliage, added rocks to all test court play areas,
9 Years Ago
creating new foliage with more painterly style. modelled bushes, creating diffuse
9 Years Ago
added new bush_walls, need to light
9 Years Ago
added bush and foliage textures/shaders to test court scene, adding bush walls around edge of court
9 Years Ago
added small rocks and under-court shadow to test_court
9 Years Ago
bought new test_court floor and floor mechinism in to unity, added new materials
9 Years Ago
created test_court floor in zbrush, created low poly version
9 Years Ago
added tennis_ball_rock to unity scene and set up shader
9 Years Ago
added tennis_ball rock max file and textured
9 Years Ago
tweaked screens shader, made orbitting rings more distant to stop camera clipping
9 Years Ago
darkened down wild west court plane
9 Years Ago
removed erroneous materials folder, turned down light brightness in cloud city, changed ring order
9 Years Ago
fixed wrong-sized court, re-exported
9 Years Ago
Added extra test court gameplay modes with animations, tweaked ground texture, moved bomb ball
9 Years Ago
added tennis bomb ball with shader
9 Years Ago
Added sewer hole and water jets courts to test court, tweaked lighting, added water grating and animations
9 Years Ago
tweaked test_court wall positions
9 Years Ago
fixed animations on test court tracks, changed lighting, starting on skybox and ground materials
9 Years Ago
added megafire hose wires to test court
9 Years Ago
cleaned up court sand lightmap psd
9 Years Ago
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
9 Years Ago
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
9 Years Ago
added brackets to test court walls, added raked sand lightmap, combining scene
9 Years Ago
added caterpillar track machines to test court, rigged and animated
9 Years Ago
continuing to work on test_map, modelling caterpillar tracks
9 Years Ago
continueing to build test court environment
9 Years Ago
set all cloud city opaque shaders to deffered rendering, brightened up main light in scene, applied correct materials
9 Years Ago
creating test_court scene, built walls and wooden beams, textured screens
9 Years Ago
added test_court gameplay courts to unity and set up shaders. Added water jet shader to test court. Started on test_court 3ds max scene
9 Years Ago
added crumbling platform court and water_jet court to test_scene, exported to unity
9 Years Ago
added and animated sewer hole vent for sewer hole environment/test court
9 Years Ago
removed erroneous materials folder. added new test_court planes for gameplay modes, tweaking cloud city buildings to blend in to skybox better
9 Years Ago
added test_court max, to test gameplay modes on, working on test court texturing