225,247 Commits over 3,714 Days - 2.53cph!

6 Days Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
6 Days Ago
SAR + P17 cam anim tweaks
6 Days Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
6 Days Ago
merge from main
6 Days Ago
Finally got a maybe working bundle out of this, still way too slow
Leaderboard backup, run #11562
6 Days Ago
Viewmodel camera anims for P17 deploy and reloads
6 Days Ago
Greybox scene changes
6 Days Ago
First person greybox scene for vm anims
6 Days Ago
Reverted vm cam idle clip to 2 frame duration
6 Days Ago
Better naming for vm cam clips
6 Days Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
6 Days Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
7 Days Ago
Turn off root motion on viewmodel camera animator
7 Days Ago
Fixed SAR reload sounds being out of sync
7 Days Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
7 Days Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
7 Days Ago
Oops, revert bootstrap physics tick rate commit
7 Days Ago
Pedal bike more responsive steering etc
7 Days Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
7 Days Ago
Pedal bike suspension and max RPM edits
7 Days Ago
Merge from parent
7 Days Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
7 Days Ago
Set waterlogged point for all bike types
7 Days Ago
Rename legacy animator field
7 Days Ago
Add admire support to the Viewmodels scene
7 Days Ago
Remove admire->idle transition
7 Days Ago
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim Setup on p17
7 Days Ago
Added P17 vm camera anim clips for testing
7 Days Ago
Better parameters in FindAssets method, fix compile errors after merge
7 Days Ago
Merge from main (reviving this for hackweek)
7 Days Ago
Backups
7 Days Ago
Manifest
7 Days Ago
Merge Main -> Bikes
7 Days Ago
Fixed a couple of flicker cases
7 Days Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
7 Days Ago
Fixed Coffin storage adaptor socket position
7 Days Ago
Recompile all
7 Days Ago
Compile error + Assets
7 Days Ago
worker house wip files
7 Days Ago
Test
7 Days Ago
Add weapon chamber sound event Same for mags Minor bug fixing Scene update Add extremely basic player movement component, and player look component (using snap-look)
7 Days Ago
Added BulletComponent, bullet interactable, ability to manually chamber a weapon chamber with a bullet, can load mags manually too
Leaderboard backup, run #11538
8 Days Ago
Fix face texture origin not loading
8 Days Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
8 Days Ago
Texture uv scale buttons
8 Days Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
8 Days Ago
Remove debug spam
8 Days Ago
merge from main -> fix_eventrecord_pooling_error