157,110 Commits over 4,536 Days - 1.44cph!

2 Days Ago
Hooked up mount/dismount animations for cow
2 Days Ago
Fixed cow using croc protection
2 Days Ago
Hooked up temp icons for new pies
2 Days Ago
Added visual food entries for the cooking workbench for the new pies
2 Days Ago
Swapped icon for milk interaction
2 Days Ago
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
3 Days Ago
Swapped the eat sfx for drink on milk
3 Days Ago
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
3 Days Ago
Compile fix
3 Days Ago
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
3 Days Ago
Missed files
3 Days Ago
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
3 Days Ago
Fix debug collider shader only drawing one pass
3 Days Ago
Lambs no longer drop dung (syncs them up with calves)
3 Days Ago
Fix sheep not dropping dung
3 Days Ago
Client compile fix
3 Days Ago
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
3 Days Ago
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
3 Days Ago
Network++
3 Days Ago
Cow animation updates
3 Days Ago
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
3 Days Ago
Codegen
3 Days Ago
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
3 Days Ago
merge from turn in place
3 Days Ago
also disable head ik when turn in place is off
3 Days Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
3 Days Ago
merge from animation_jobs_ik
3 Days Ago
Fix limb twisting on the wrong axis
3 Days Ago
merge from main
3 Days Ago
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
3 Days Ago
Hooked up mounting animations
3 Days Ago
merge from store_emptyinv_fix
3 Days Ago
Fixed one more way for the store to break when you have no items
3 Days Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
3 Days Ago
Fix sheep material looking wrong when dung gene is maxed out
3 Days Ago
Experimental livestock name localizations
3 Days Ago
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3 Days Ago
Lamb & sheep shear FX
3 Days Ago
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
3 Days Ago
FX progress
3 Days Ago
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
3 Days Ago
Biofuel rig fixing liquid joint not being centered
3 Days Ago
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
3 Days Ago
Merge conflicts
3 Days Ago
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
3 Days Ago
merge from base_occlusion -> main
3 Days Ago
500 extra bases from the server save
3 Days Ago
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
3 Days Ago
merged 3p_melee_animsystem_updates
3 Days Ago
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit