126,143 Commits over 4,171 Days - 1.26cph!

2 Days Ago
ClientIOLineEditor server compile fix
2 Days Ago
Merge from parent
2 Days Ago
Codegen
2 Days Ago
merge from main (needs codegen)
2 Days Ago
Merge from parent
2 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
2 Days Ago
centered pivot of medical barge
2 Days Ago
merge from cargopath_map_smooth2
2 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
2 Days Ago
Clean codegen
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
2 Days Ago
▌▉▉█▅ ▅▋▆▋█▅▅▄ ▉▄▌█▄▊▋▊ ▅▍▊▇▆▊█▅ ▄▆▌▅█ ▇▍ ▍▉▍▌▅▋▄ ▆▇▆▅▉▉▊▋▊
2 Days Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
2 Days Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
2 Days Ago
Tweaks & inst flips.
2 Days Ago
Polish
2 Days Ago
Ground clutter
2 Days Ago
Merge from main
2 Days Ago
Setup shader params on the terrain mesh.
2 Days Ago
Another fresh attempt at new avoidance logic
2 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
2 Days Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
2 Days Ago
█▄▆▅ ▉▄▆ ▋▍▄▇ ▋▆▆▋▉ ▄▌▉▉█
2 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Codegen
2 Days Ago
merge from naval_update
2 Days Ago
Codegen
2 Days Ago
merge from main
2 Days Ago
merge from cargopath_map_smooth2
2 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
2 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
2 Days Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
2 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
2 Days Ago
merge from cargo_oilrig_path_fix
3 Days Ago
merge from modding_can_throw -> main
3 Days Ago
more progress
3 Days Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
3 Days Ago
Cleanup & spawn fixes.
3 Days Ago
Spawns
3 Days Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
3 Days Ago
merge from fix_sam_site_reload -> main
3 Days Ago
merge from hackweek_crosshair_customization
3 Days Ago
Fix crosshair not getting initialized correctly with the settings
3 Days Ago
▇▅▇█▇ █▅▅▉ ▅█▊▊▆▌▊▋▅▌▅▌_▍▋▉▍_▌▍▉▍▌▌▉▉▌
3 Days Ago
Fixed using wrong enum as array index in prediction Bump MAX_CMD_RATE to 150 (from 100), to match update rate changes Minor cleanups Validate input range for FileObj:Read and FileObj:Write
3 Days Ago
▋▆▆▋▄▌▌ ▊▆▍▆-▇▉▊ ▋▋█▆▋▍ █▅▆▉▊▌▇▊ ▄█▋▋▇▋▆▍, ▋▉▅▋ ▅▊▉█▍█▋▉▌▉ ▋ ▉▇▅▅-▉▍ ▋▅▅ █▅▉▋▆▉▍▌ ▇▋▍▍ ▄▄▌ ▌▊ ▌▊▅▅▌▌▉ ▊▆ ▇▆▊▋▍▄▇ ▄▆▍▄▋▆▇ ▉▌▅▄▉ ▌█▇ ▇▆▍▅ ▄▍▍▊▇▄▄ ▍▆▋▅▊▋