144,571 Commits over 4,413 Days - 1.37cph!

5 Days Ago
Restore checking for playermodel persist anim next frame, current frame is too early for the animator states to have been updated Adjust clear playermodel anims to be slightly before the end of the bandage and syringe anims as they weren't being invoked at the very end
5 Days Ago
A, B, C lighting prefabs. Layer stuff for remaining interior shells. Scene backup.
5 Days Ago
Removed backfaces from apartment comples b entrance
5 Days Ago
merge from main
5 Days Ago
Updated the check for NVIDIA Reflex to be based on the support for DLSS, as the Reflex support check currently always returns null even for supported hardware, and the DLSS support query should cover the necessary hardware checks
5 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
5 Days Ago
HeldEntity sends RPC to client notifying it is going to be destroyed because its item has been spent. Use that to determine if we should persist the animation or not Fixes the animations persisting on syringes and bandages when they shouldn't be
5 Days Ago
Added shadow caching back to the experimental options tab in the MenuUI2_Settings prefab
5 Days Ago
Revert previous changes
5 Days Ago
main -> twitchdropsrenderer
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Merge from main
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Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
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Fixed some issues with spot lights not rendering correctly with shadow caching enabled
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Merge from main
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merge from computer_io_no_passthrough
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merge from useLegacyWorkbenchInteraction_fix2
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merge from mortar_prototype
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merge fom deployable_snapping_fixes_4
5 Days Ago
Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again
6 Days Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
6 Days Ago
Fix server.useLegacyWorkbenchInteraction always opening worbench upgrade panel
6 Days Ago
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Expose options for recyclers to turn off without an online powergrid and have different efficiency/duration stats with an online powergrid Update recycler loot panel UI to pull from current stats to populate the text field, also optimise its update method
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restrict some client functions to only work for the mounted player
6 Days Ago
up and down fixes
6 Days Ago
Added "Downloaded" category to Addons menu * This lists ALL locally downloaded workshop items that are not currently subscribed to, such as those from server downloads (WorkshopDL) and steamworks.DownloadUGC * It also (unfortunately) appears to contain downloads for other Steam users on the same PC * You are able to mark stuff unused from the menu without having to wait for 2 weeks to for Steam to automatically delete the server downloaded content
6 Days Ago
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Add pocket support (which deletes the ball on contact)
6 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen
6 Days Ago
Update description of net_maxfragments Reduce MAX_FRAGMENTS back to 7
6 Days Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
6 Days Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
6 Days Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
6 Days Ago
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Move command to new .cs file
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Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
6 Days Ago
Update Steamworks API to version 1.64 rollback subchannel count, improve net channel self checks * Undo P2P changes
6 Days Ago
Update large apartment with new positions
6 Days Ago
Fix the large apartment prefabs centering
6 Days Ago
More lighting
6 Days Ago
exported edited 3p run anims for holdtypes starting with an E to H