140,169 Commits over 4,505 Days - 1.30cph!

5 Days Ago
Fixed the two wallpaper kick drops not being marked as drops
5 Days Ago
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
5 Days Ago
Missed guide mesh fix
5 Days Ago
merge from airfield_maintainable_features
5 Days Ago
switch airfield indicator lights back to green from feedback
5 Days Ago
Updated halloween garland gibs
5 Days Ago
merge from fix_workshop_list_height
5 Days Ago
fixed workshop list not auto-expanding height
5 Days Ago
Skull Wall Torch - manifest
5 Days Ago
merge from game_room_dlc
5 Days Ago
merge from darts_game
5 Days Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
5 Days Ago
single shot gun trap world model + lods hooked up to .item
5 Days Ago
Add chat, vitals and voice chat notifiers to pool ui
5 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
5 Days Ago
Texture update Machete Refresh
5 Days Ago
texture resizing and optimisation
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
5 Days Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
5 Days Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
5 Days Ago
merge from sculptures
5 Days Ago
updated stone sculpture final icon and added square images to steam item
5 Days Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
5 Days Ago
Skull Wall Torch - initial config
5 Days Ago
forgot world model prefab
5 Days Ago
cut holes in tunnels for spawnable train area to connect to
5 Days Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
adding side tracks for spawnable trains
5 Days Ago
pull specific pass out of material instead of drawing all passes
5 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
5 Days Ago
Fixed missing station links
5 Days Ago
Change water treatment plant spawn priority to highest
5 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
5 Days Ago
Updated store sculpture mdoels
5 Days Ago
pool_tweaks -> game_room_dlc
5 Days Ago
merge from Fixed SmallBackpack Workshop Model
5 Days Ago
sensitivity changes
5 Days Ago
Fixed SmallBackpack workshop model
5 Days Ago
Crate spawn fixes
5 Days Ago
Added stone sculpture to the skin viewer
5 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
5 Days Ago
merge from sculptures
5 Days Ago
small optim for better cache friendliness
5 Days Ago
merge from aiming_module_rename
5 Days Ago
Rename aiming module name + desc