142,969 Commits over 4,383 Days - 1.36cph!

2 Months Ago
Server compile fix
2 Months Ago
Fix save corruption issue
2 Months Ago
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2 Months Ago
merge from boxes_dlc
2 Months Ago
merge from main
2 Months Ago
lock fix, profiler marks
2 Months Ago
merge from indirect_instancing
2 Months Ago
rebase on main
2 Months Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
2 Months Ago
improve performance + review changes from flavien
2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from naval_update
2 Months Ago
Don't add tutorial missions to the revalidate missions work queue
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
2 Months Ago
merge from ambient_light_fix
2 Months Ago
fix hair raycasting shadows in deferred
2 Months Ago
menu2_play_warmup_fix -> main
2 Months Ago
We dont need readonly anymore - drop it
2 Months Ago
syncvar_traincoupling_fix_2 -> main
2 Months Ago
Fix wagons changed syncvar not starting audio
2 Months Ago
Merge from main
2 Months Ago
Merge from static_bbs
2 Months Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
2 Months Ago
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2 Months Ago
Changes on Bone knife pitch variation audio values
2 Months Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
2 Months Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
2 Months Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
2 Months Ago
Bone knife audio rework and implementation
2 Months Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
2 Months Ago
Clean: remove hacky testing code Tests: none, trivial change
2 Months Ago
Merge: from main
2 Months Ago
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
2 Months Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
2 Months Ago
merge from collider_cleanup_feb_26
2 Months Ago
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2 Months Ago
merge from collider_cleanup_feb_26
2 Months Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
2 Months Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
2 Months Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
2 Months Ago
merge from assetscene_from_clean
2 Months Ago
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
2 Months Ago
Fix scaled netting collider on the bbs
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Better repel checks for deep sea portals