140,749 Commits over 4,352 Days - 1.35cph!

2 Months Ago
UZI Blockout Update
2 Months Ago
renamed scrap frames to shutter frames in name and description json
2 Months Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Paintball gun viewmodel change somehow missed commit
2 Months Ago
Fixed naval scientist suit missing name
2 Months Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
2 Months Ago
Unlit bulb mesh cull distance from 100 to 20.
2 Months Ago
added material to baked paintball mesh and added to lodgroup
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
force_update_trigger_bypass -> main
2 Months Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
2 Months Ago
Better glass
2 Months Ago
Adjusted the lightbulb material.
2 Months Ago
Frame lighting
2 Months Ago
force_update_trigger_bypass -> main
2 Months Ago
Dont need extra force update check
2 Months Ago
merge from steaminventory_scroll_fix
2 Months Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
2 Months Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
2 Months Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
2 Months Ago
merge from testrunner_window
2 Months Ago
Minor button tweaks
2 Months Ago
Compile fixes
2 Months Ago
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2 Months Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
2 Months Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
2 Months Ago
Adjusted safezone params to be max depth
2 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
Slightly delay BakeDragAngles on init
2 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
2 Months Ago
merge from main
2 Months Ago
merge from naval_update
2 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
2 Months Ago
merge from main
2 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
2 Months Ago
merge from main
2 Months Ago
frameless canvases - moved tape outwards to improve tiling
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Tweaked light-up frame sockets so they don't stick in wall too much
2 Months Ago
Merge from parent
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from small_engine_colliders_fix
2 Months Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
2 Months Ago
Paintable windows are destroyed when a player boat sinks
2 Months Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces