256,252 Commits over 4,018 Days - 2.66cph!

33 Days Ago
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33 Days Ago
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33 Days Ago
Show thumbnails for resource values in the timeline https://files.facepunch.com/ziks/2025-01-27/sbox-dev_4BvLH82u6x.png
33 Days Ago
moved towing joint break limits to a convar for experimentation
33 Days Ago
Make scene mapping serialization deterministic
33 Days Ago
Fix saving to resource rather than embedded
33 Days Ago
Merge from primitive
33 Days Ago
Added new shield.infiniteshieldblock replicated convar for testing
33 Days Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
33 Days Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
33 Days Ago
Move curve drawing fixes, support booleans https://files.facepunch.com/ziks/2025-01-27/sbox-dev_szjSGXh5Ck.mp4
33 Days Ago
Reduce JSON usage in GameObject.Clone (2) (#1787) We no longer converts the complete GameObject to and from JSON for cloning. JSON is only used as a last resort for complex properties we cannot clone directly. GameObject clones are up to 4 times faster Prefab clones are up to 2 times faster Almost the same as #1781 but includes fixes for a few edge cases: - Match old clone behavior and sort properties when cloning, turns out games can rely on that lol - Match old clone behavior and enable gameobjects before clone process is completed, games could rely on that - Fix edge case where the prefab lookup of clones of prefab instances would not point to the original prefab - Fix edge case when cloning prefabs that contain a nested prefab instance which has a variable that references the outer prefabs root
33 Days Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
33 Days Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
34 Days Ago
Remove medieval barricade from spawning in loot tables
34 Days Ago
Switch to structs instead of offsets, update debug counters for clarity, add clean up on destroy, give foliage unique seeds to keep consistent
34 Days Ago
Make sure light probe texture gets set to a fallback if it's invalid
34 Days Ago
Leaderboard backup, run #17165
34 Days Ago
Testing out a better way to position shield on server
34 Days Ago
Merge from primitive
34 Days Ago
Merge from primitive
34 Days Ago
Support texture sheets on light cookies https://files.facepunch.com/layla/1b2711b1/sbox-dev_bWCx2BHnZC.mp4
34 Days Ago
Merge from primitive
34 Days Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
34 Days Ago
Codegen
34 Days Ago
Merge from primitive
34 Days Ago
Move shield block handling to the server
34 Days Ago
Ember movement fix.
34 Days Ago
Dynamic smoke
34 Days Ago
Ballista arrow flame dynamic movement
34 Days Ago
Unsaved
34 Days Ago
Banner backups
34 Days Ago
Prefab updates
34 Days Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.
34 Days Ago
Direct port of IES Profile Texture from hackweek into TextureGenerator, use Source instead of a file for now https://files.facepunch.com/sampavlovic/1b2611b1/OCXtsLYQSC.png
34 Days Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
34 Days Ago
Playable fixes
34 Days Ago
Fixed shields colliding with things (vehicles mostly)
34 Days Ago
Preview playable backups
34 Days Ago
Merge from media_projects
34 Days Ago
Merge from primitive
34 Days Ago
More blockouts for ziggurat tasks
34 Days Ago
Adding ziggurat task blockouts
34 Days Ago
Changed stone highwall physic material to rock (was using metal)
34 Days Ago
Angry bee swarm experiments
34 Days Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
34 Days Ago
Fix unable to change winning package Fix package card wrapping
34 Days Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
34 Days Ago
merge from primitive
34 Days Ago
Compile fix