142,974 Commits over 4,383 Days - 1.36cph!

2 Years Ago
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
2 Years Ago
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
2 Years Ago
Attack heli collider edit
2 Years Ago
Impact cleanup
2 Years Ago
Layout fixes
2 Years Ago
Hide the bullet in the magazine if the player has one bullet loaded
2 Years Ago
Final tweaks
2 Years Ago
Conversation screen styling updates
2 Years Ago
S2P bandit town, fixes missing misison marker Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
2 Years Ago
▆ ▋▍█▄▊▋▅ ▊▋ ▅▍▆▊ ▉█▉▄█▉▄▌▊▍▅ ▄▍▄▆▆▆ ▅▊ ▊▋▅ ▄▄▄▅▉▄▋▄ ▋▋▋▍ ▋▌▍▍▅ ▊▋▇▄▍▆▄ ▊▊▌█ ▉▄▆▉ ▍▇▇█▄▇ ▍▍▅▉▆█▆▄▆ █▇▇▍ ▄▍▇▅▄▌▍█▍ ▆▇ ▉ ▊█▅▄███▌▌▋▋▆█▋▋▌▊█▇▅▅▅ ▆▊▉▆▇▊▄▌▍▋▌▄ ▉▄▅▍▌▍▍█▅▆▅▄ ▊▆▄▅▌▉▌▆▇▉▆█ █▅▅▋▌▍▋▄██▆▋▊▊▉█▅▋▍▍▉ █▉▄▊▌▄█▍▊▊▍ ▋▊█▊▋▅▉▅█▅▊▆ ▄▆█▅▍▇▄▊▊ ▆▌▄▊▅▅▍▍▆▄▌▋▇ ▄▄▆▌▊▄▅▌▉ █▌▆▍▇
2 Years Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
2 Years Ago
▆ ▉▅▉▆▅▍▄▅ ▇▆ ▌▉▉▋▍▍▉▇▍ █▍▍▉▋█ ▉▉▅▄▋▄▄▉▇▄▋▇▇▌▉▍█▊▊▅▇▍▇▇█▅▆▌▍ ▆▉▉ ▌▌▊▇▍▅▉▅▋▍▆
2 Years Ago
▊ ▆█▇▌ ▇█▉▄ ▍█▄▌▄▄▇█▍ ▇▉▇▊▌▅ ▊▋▊▍ ▍▆█▋ ▊▉▄▍ ▍▊ ▅▇▋▊▌▉▅▇▄▌ ▆▆▇▊ ▉▊▋ ▄█▆▊▄ ▊▉ ▊▌▉▊▇▆ ▄▄█▋ ▋▄▌▋▋▇ ▄▇▋ ▌▊▊▌▋▆▄▋▍▉
2 Years Ago
▅ ▍▋▅ ▇█▄▄▍ ▉▋▆▅▉ ▇▊ ▄▇▇▅ ▆█▊▌▉▅▌▇▊█ ▄▉▆▉▊▍▄ ▄▄▋▍▇ ▇█ ▉█▊▌ ▅▄ ▆▆ ▌█ ▉▋▆▌▉ ▆▊▋█▉▉▆ ▍▊▌█▊▄▇ ▉▅▌▅▆▆▅ █▍▅▉▆▌ ▋▌▍▍ ▊▅█▋▅▆▌▋
2 Years Ago
Merged doorcontroller_mergefix into main
2 Years Ago
Fixed NRE when clearing wire connections
2 Years Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
2 Years Ago
▉ ▌▌▊▆▇▌ ▉▄▄▉▋▇▍ █▇▅▄▅ █▆ ▋█▇▍▊
2 Years Ago
Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
2 Years Ago
Fixed crashes with NPC debug features Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
2 Years Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
2 Years Ago
Allow random move point usage as fallback
2 Years Ago
Support old uncompressed tags alongside newer compressed tags
2 Years Ago
player update. exported/set up 3p hmlmg weapon anim set
2 Years Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
2 Years Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
2 Years Ago
Patched issue where heli could go and orbit a random zone far away for no reason
2 Years Ago
April 18th - Skins and scene changes
2 Years Ago
Pooling
2 Years Ago
Tesla Coils and Igniters no longer take damage when picked up
2 Years Ago
Merged doorcontroller_mergefix into main
2 Years Ago
Merge from favorites_fixes
2 Years Ago
compile fix
2 Years Ago
Re-applied stone and wood gates changes
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
2 Years Ago
Fix storage adapters not able to be picked up when holding hammer
2 Years Ago
Way less liberal with the no go zone nearest edge calculation
2 Years Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
2 Years Ago
merge from patrol_heli_floor_clip
2 Years Ago
▋▉ █▌▋▇▉ ▉▅▆▄ ▌▇▆▄▇▊▅▆▄▄▌▄▆▋▄▇▅▌▄▊▆▉▉▄▆▋█▇▊▄▉▄▍▄▄█
2 Years Ago
▆▆ ▋▊▇█▅ ▄▍▌▆ ▄▊▋▇▋▆▉▆▊▌▊▌▌▊██▉▉▆
2 Years Ago
merge from RF_craftingcosts
2 Years Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
2 Years Ago
Increase RF frequency range from 4 to 6 digits
2 Years Ago
Swapped heli death detection to an overlap sphere centered on its transform
2 Years Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
2 Years Ago
Merge monument crash
2 Years Ago
Merge main
2 Years Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
2 Years Ago
Fixed animator hasAmmo param not getting populated