157,974 Commits over 4,566 Days - 1.44cph!

2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from main
2 Months Ago
adjusted satellite crate lod transition distances so they dont cull too quickly
2 Months Ago
merge from main
2 Months Ago
Merge from satellite_crash
2 Months Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Add localization for the offline status text.
2 Months Ago
Removed an old leftover horse debug log
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
buff waterpipe water outflow rate 24->48
2 Months Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
2 Months Ago
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2 Months Ago
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Rin
2 Months Ago
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
2 Months Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
2 Months Ago
smoothop optim
2 Months Ago
Merge from satellite_crash
2 Months Ago
Remove an invoke check
2 Months Ago
first pass on an explicit smoothing tool
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from main
2 Months Ago
Fix gas station advanced vehicle part spawns clipping into the ground
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
apply changes to scene, S2P Water Treatment Plant
2 Months Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
2 Months Ago
Fire effect when too hot
2 Months Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
2 Months Ago
Updating glass ak to set magazine spring position with code rather than animation poses
2 Months Ago
halloween wreath WIP - model only
2 Months Ago
game_room_dlc -> main
2 Months Ago
pool_tweaks -> game_room_dlc
2 Months Ago
Stop hit animation playing a second time after hitting the ball
2 Months Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
2 Months Ago
merge from sails_culling_fix
2 Months Ago
Increased culling distance of sails
2 Months Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from airfield_maintainable_features
2 Months Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
2 Months Ago
apply prefab to scene, S2P airfield
2 Months Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Swap to using leg animator for ik support
2 Months Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
2 Months Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
2 Months Ago
Merge from satellite_crash
2 Months Ago
Threadsafe time
2 Months Ago
corrected hexagonal pyramid and cone shape guides not matching