157,974 Commits over 4,566 Days - 1.44cph!

2 Months Ago
removed told prefab
2 Months Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
2 Months Ago
Remove _RRP multi_compile keyword
2 Months Ago
Re-add _UsingRRP dynamic branch
2 Months Ago
Merge from foliage_displacement_alloc_fix
2 Months Ago
Remove alloc from foliagedisplacement
2 Months Ago
bandages now drop correct bandage model that closely resembles icon.
2 Months Ago
merge from main
2 Months Ago
merge from spray_sorting
2 Months Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
2 Months Ago
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Add token for Satellite Crash death PrefabInformation.
2 Months Ago
merge from main
2 Months Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case
2 Months Ago
Merge from apartment_terminal_postfx_fix
2 Months Ago
Fix post effects error with apartment terminal prefab
2 Months Ago
Switch from signal triggering 3p key animation to flag based approach
2 Months Ago
merge from fix_json_registration -> main
2 Months Ago
▉ ▇▉▉ ▋▄▆▄█▉▅▄█▅▇ ▄▇▋█▍▋▋▅ ▆▄▉ █▋▅▄▋▋▇▍▇▍█▉▊ ▅▋▍▊▊▄▉▄▇█▋▉▇▇▋ █▋▅ ▇█▆▉▉▍█▋█▋ █▋ █▊▋ ▄▆▆▌▄ ▉▅█ ▉▅▇ █▉█▇▊█ ▉▋▅▅█▊ ▅▄▆▌▊▌ ▉▉ ▍▅▌▆▅█▊
2 Months Ago
merge from masterkey -> main
2 Months Ago
Update phrases
2 Months Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
2 Months Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
2 Months Ago
Fix VolumetricLightBeam on RRP
2 Months Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
2 Months Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
2 Months Ago
Don't hold key up to door when looking at unoccupied apartments
2 Months Ago
Update animation controller
2 Months Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
2 Months Ago
Update clan.info command to accept steamIDs in addition to clanIDs
2 Months Ago
merge from main -> masterkey
2 Months Ago
Add an option to disable showing clan tags on nameplates
2 Months Ago
merge from f1menu_blur_fix #2
2 Months Ago
▌ ▉▉▅▆▋ ▌ ▄▋█▄▊▋▉ ▇▇ ▋▅▊▆▋▇▄▋▅▆▊▅▌▌▊ ▌▆▅▍▊▊▅ ▉▅ ▊▉█▆▆▅▌▌█ ▋▄▌▉▉███ ▌▍▍▅▋ ▅▌▋▆▇▉▊▋▋▉▊█▊▅▌▌█▍█▌ ▊▅▌▌▆▋▋█▅▋▅▉▄▍█▊█▍▋ ▆▅▋▄█▅▄▍ ▆▊▉▇ ▄▉▆ ▄▄▄▍▄▊▌ ▆▉▍ █▄█▊▋▆ ██ ▅▆ ▊▍▄▇▊▅▋ █▌ ▉▇▅ ▍▋▍█▉█ ▍▅ ▇▍▅▄▄ ▄▊ ▇▉▇▅▍▌▇▊▅▍▋▆▌▍▇█▍▉▆▅▋▋▇ ▋▍█▄▌▋▋ ▄▆▉▉█▍███▆▊▄▋█▌▆▅▆▍ ▉▅█▋▍▍▉ ▅▊▅ █▌█▍▇▍█ ▊▆█ ▇▍█▄▄█ ▊▍ ▍▌ ▋▇▌▌▅▉▉ █▊▊▌ ▌▌▇▄█▅▅█▉▇ ▉▌ ▋▊▉ ▊█▋▉ ▆▊▆▋ ▇▄ ▍▊▋▌█▍▄▊ ▊▉ ▅▅▄▉▇ ▉▉ ▇▉▅█ ▅▆▊▌▅▋▅▇▆ ▉▄▍▄▉▉▇▉▅▇ ▉▆▄▄▇▉▇▆▅▋ ▄▌▆▆▉▌ █▅▍ ▆▆▍▆█▍▅▅ ▄▄▌ ▅▍▆▅▊▆▄▅▆ ▇▋█▍ ▉▅▋▋▋ █▊▄▆▊▌ ▅▉ ▍▊▄▆ ▇▇▅ ▇▊▅ ▉▅▉▇▋▆
2 Months Ago
Fixed returning from PreDrawSkyBox causing area portal flickering Fixed more at entity limit crashes * Mostly NPCs and HL1 entities Merge remainder of Pull Request regarding "at edict limit" handling Micro optimization for prop_effect intialization (Pull Request)
2 Months Ago
Sort sprays by steam ID in the pie menu
2 Months Ago
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
2 Months Ago
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
2 Months Ago
merge from f1menu_blur_fix
2 Months Ago
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.
2 Months Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
2 Months Ago
Merge from satellite_crash
2 Months Ago
Satellite list UI tweaks
2 Months Ago
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
2 Months Ago
merge from main
2 Months Ago
MLRS Aiming Module > Aiming Module, to reflect its use in Satellite Terminals.