157,974 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Merge from main
2 Months Ago
Merge from satellite_crash
2 Months Ago
Small computer screen now shows the cooldown message.
2 Months Ago
Fix a missing physics impact material on wood planks used in the water producer
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from satellite_crash
2 Months Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
2 Months Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
2 Months Ago
set max brush size limit based on max sculptable bounds
2 Months Ago
merge from main
2 Months Ago
Compile fix
2 Months Ago
big merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Resolve all of the cases testlist
2 Months Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
2 Months Ago
Fix 3p animation issue on dart throws
2 Months Ago
merge from main
2 Months Ago
Cow react, vm and 3p animations added
2 Months Ago
merge from vehicle_parts_crate_pass
2 Months Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
2 Months Ago
editor-only command to export a sculpture you're looking at as an fbx
2 Months Ago
merge from main
2 Months Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Also hide electrical FX/sparks with satellite
2 Months Ago
merge from batteringram_hitdetection_fix
2 Months Ago
Merge from main
2 Months Ago
Battering ram tests
2 Months Ago
added satellite icon for death screen hooked up to .entity prefab information script
2 Months Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
2 Months Ago
replaced icons in sculpting gui
2 Months Ago
Fixed typo in satellite control UI panel, added reference to aiming module
2 Months Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
2 Months Ago
missed small shark material
2 Months Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
2 Months Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
2 Months Ago
game_room_dlc -> main (just some minor animation tweaks)
2 Months Ago
Revert packages-lock.json, commited by accident
2 Months Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
2 Months Ago
merge from main
2 Months Ago
Simplified proc map for quickly testing tunnels
2 Months Ago
merge from water_wheel_gibs
2 Months Ago
re-adding removed gameobjects/scripts.
2 Months Ago
Pool animation updates to fix hit animation issues and loops
2 Months Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
2 Months Ago
Merge from satellite_crash
2 Months Ago
UI cleanup