140,046 Commits over 4,505 Days - 1.30cph!

59 Days Ago
Merge from main
59 Days Ago
set dressing progress in floor 5
59 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
59 Days Ago
Merge from main
59 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
60 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
60 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
2 Months Ago
update SetRenderFunc calls
2 Months Ago
subtract 153677 areacheck_parent_fix
2 Months Ago
cherrypicking 153697
2 Months Ago
merge from spraycan_reskin_refactor
2 Months Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
2 Months Ago
fix for last thrown dart in 2p counting as next players first throw
2 Months Ago
Communal interiors progress / top floor dressing
2 Months Ago
Glass AR - worldmodel
2 Months Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
2 Months Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
2 Months Ago
Gamesroom - ran localization - ran manifest - ran skins
2 Months Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
2 Months Ago
RRP contact shadows fixes
2 Months Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
2 Months Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
2 Months Ago
Some cleanup
2 Months Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
2 Months Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
2 Months Ago
Moved notification convars to a partial class
2 Months Ago
oops
2 Months Ago
add debug layer for contact shadows
2 Months Ago
set up RRP renderer datas for skinviewer cameras
2 Months Ago
Fix compile error
2 Months Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
2 Months Ago
integrated new dartboard model
2 Months Ago
Never failed but ran recalculate bounds on flameturret.deployed
2 Months Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
2 Months Ago
changed from renderedLod to Meshlod on metal and wood parts
2 Months Ago
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
2 Months Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
2 Months Ago
Recalculated bounds on igniter.deployed. Test passes
2 Months Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
2 Months Ago
Test list jsons
2 Months Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
2 Months Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
2 Months Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
2 Months Ago
Hide skirt skinning pass
2 Months Ago
Snow mobile animation updates to work with new character
2 Months Ago
Merge: from main
2 Months Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
2 Months Ago
fix broken water reflections when using DLSS or render scaling
2 Months Ago
Give barricades blocker its own protection property asset
2 Months Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim