157,978 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Remove some dead code
2 Months Ago
Merge from main/PlayerMaintainedMonuments/powergrid
2 Months Ago
Put more effort into finding spawn positions for all monuments with the highest priority
2 Months Ago
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2 Months Ago
update prefab in scene, + airfield S2P
2 Months Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
2 Months Ago
More cleaning
2 Months Ago
Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes
2 Months Ago
Merge from PMM
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from UI
2 Months Ago
Pixel nudging
2 Months Ago
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2 Months Ago
Setup localization for all static text
2 Months Ago
texture update
2 Months Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
2 Months Ago
Merge from cleani(u)p
2 Months Ago
Couple null changes
2 Months Ago
Fixed null check knackering markers
2 Months Ago
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2 Months Ago
merge from hackweek_sv_pie_menu
2 Months Ago
No longer allow opening custom pie menus if the inventory is already open
2 Months Ago
Major cleanup of all UI code
2 Months Ago
merge from main
2 Months Ago
wooden loot crate 1 refresh model in, textures in WIP
2 Months Ago
Last weaks
2 Months Ago
merge from demos_shadow_fix
2 Months Ago
Phrases
2 Months Ago
merge from catapult_reloadtime_nerf
2 Months Ago
Catapult reload time increased to 6 seconds (was 3)
2 Months Ago
yup, more fixes
2 Months Ago
Fix for some shadows not working correctly in demos
2 Months Ago
More fixes & tweaks
2 Months Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
2 Months Ago
car lift sounds :car: :elevator:
2 Months Ago
More fixes
2 Months Ago
Fix
2 Months Ago
control screen mostly done
2 Months Ago
Fuel / fuel block tweaks
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from gas_station_maintainables
2 Months Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
2 Months Ago
Control screen wip
2 Months Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
2 Months Ago
Setup powerline pole ladder visual to only appear on climbable poles
2 Months Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
2 Months Ago
merge from PlayerMaintainedMonuments