140,046 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Merge from main
2 Months Ago
merge fixes
2 Months Ago
Move cheaper check up
2 Months Ago
Prefab and COL for first, undamaged state of industrial barricade
2 Months Ago
merge from christmas2025_DLC/ice_sculptures for code changes
2 Months Ago
Add debug logging behind a convar for satellite crash location calculations
2 Months Ago
Merge from main
2 Months Ago
Metas galore
2 Months Ago
merge from main
2 Months Ago
Merge: from main Need to rebuild Rust.SourceGenerator
2 Months Ago
Merge from main
2 Months Ago
merge from m16a2 (empty magazine reload animation)
2 Months Ago
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
2 Months Ago
Merge from apartment complex to bring work over
2 Months Ago
WIP on industrial barricades before switching branches
2 Months Ago
apartment complex s2p
2 Months Ago
deploy updates on 3p animation content
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
2 Months Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
2 Months Ago
Charity plushies setup
2 Months Ago
Merge from main
2 Months Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
2 Months Ago
Show time remaining for rent in the vending machine storage loot panel
2 Months Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
2 Months Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
2 Months Ago
Fixed wanted posters clearing the name when entering the deep sea
2 Months Ago
Simplified the "Deployable Snapping" dropdown to just two buttons
2 Months Ago
Removed a 444 byte allocation and 0.01ms cost every footstep figuring our if the player is barefoot (just calculate it once when we rebuild the player model)
2 Months Ago
Mark wearable renderers that are shadow only as update when offscreen, fixes some body parts culling in the local players shadow at some perspectives
2 Months Ago
Periodically recalculate the bounds on all of the skinned mesh renderers on a ragdoll so that the culilng bounds are up to date. (Every 9-10s) Should be more performant than just enabling Update when offscreen
2 Months Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
2 Months Ago
RRP contact shadows
2 Months Ago
Cleanup prefab path
2 Months Ago
round up BDU projectile protection this time without a bunch of random shit changed
2 Months Ago
round up BDU projectile protection
2 Months Ago
mp5 deploy update
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Do not try to init vaudio_speex when using Steam voice Build vaudio_speex on win64 for `sv_use_steam_voice 0` support Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Deploy and shadow animation updates on rifles
2 Months Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
2 Months Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
2 Months Ago
Fixed guitare skin viewer framing
2 Months Ago
Fixed table skins not loading in the skin viewer
2 Months Ago
Ground floor mesh decals
2 Months Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
2 Months Ago
Merge: from stringview_indexof_fix
2 Months Ago
Phrase update
2 Months Ago
Merge: from main