157,977 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Update recycler offline english string
2 Months Ago
small gizmo and editor command fixes
2 Months Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
2 Months Ago
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2 Months Ago
- Improved red recycler activation feedback - Ran S2P
2 Months Ago
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2 Months Ago
Trajectory debug draw
2 Months Ago
merge from menu_close_blur_fix
2 Months Ago
Alpha fitter tool for automated alpha map processing to replace holes
2 Months Ago
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2 Months Ago
jukebox - updated icon
2 Months Ago
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Rin
2 Months Ago
Merge from satellite_crash
Rin
2 Months Ago
Satellite crash harvest and Satellite crate loot pass
2 Months Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
2 Months Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
2 Months Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Remove an unused 2mb texture from the chicken coop UI
2 Months Ago
Boilerplate for animal breeding, triggered via console commands for now
2 Months Ago
Better transition if animal starts moving while grazing is ending
2 Months Ago
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2 Months Ago
Jukebox - Updated textures, removed old textures, updated materials
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Nudge the air drop freq button over slightly
2 Months Ago
Merge from airfield_maintainable_features
2 Months Ago
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2 Months Ago
Clean up the airfield debug convars
2 Months Ago
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2 Months Ago
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
2 Months Ago
Merge from main
2 Months Ago
Switch Newtonsoft test to use Unity's test framework
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
update from main
2 Months Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
2 Months Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
2 Months Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
2 Months Ago
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2 Months Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from code_clean_up
2 Months Ago
Remove some dead code