130,661 Commits over 4,232 Days - 1.29cph!

14 Days Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
14 Days Ago
GetPlayerBoats can now see boats clientside.
14 Days Ago
Updating 50 cal single rig
14 Days Ago
Front 50cal animation polish pass
14 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
14 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs
14 Days Ago
Fix menu player being borked - dont need playables there
14 Days Ago
playables_fixes -> naval_update
14 Days Ago
Updated Rear Single 50 Cal Model to fix shading error
14 Days Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
14 Days Ago
playables_fixes -> naval_update
14 Days Ago
Fix hold poses being screwed
14 Days Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
14 Days Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
14 Days Ago
merge from Halloween_25_Update
14 Days Ago
Possible MapView NRE fix
14 Days Ago
sequential commit on paintball_gun rename
14 Days Ago
added underscores to spaces in paintball_gun work files
14 Days Ago
Beenie hat repose
14 Days Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
14 Days Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
14 Days Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
14 Days Ago
merge from boat_building
14 Days Ago
Merge from parent
14 Days Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
14 Days Ago
Merge from parent
14 Days Ago
Merge from fog_fixes
14 Days Ago
If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
14 Days Ago
Fix NRE when spawning deep sea with no cities
14 Days Ago
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
14 Days Ago
merge from naval_update/deep_sea
14 Days Ago
merge from deep_sea/billboards
14 Days Ago
Reduced main island billboard default scale, tweaked fog
14 Days Ago
Added a billboard for the main island when you're in the deep sea
14 Days Ago
scientist_boats_gameplay_2 -> naval_update
14 Days Ago
Dont turn the leg animators on for NPCs - its glitchy right now
14 Days Ago
Add PT loot spawning
14 Days Ago
merge from naval_update
14 Days Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
14 Days Ago
14 Days Ago
scientist_boats_gameplay_2 -> naval_update
14 Days Ago
Compile fixes
14 Days Ago
Fixed somne bugs with scientist boat oil rig manager
14 Days Ago
Mark TC as static
14 Days Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
14 Days Ago
Tweaked deep sea fog
14 Days Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
14 Days Ago
Fix negative displacements being clipped Scale vector by radius after sample Clamp to avoid any extremes Falloff by distance from centre of mesh and scale of mesh Displace only when vector does not cross centre of mesh
14 Days Ago
Don't parent the exit portal, to keep it consistent with entrance portal
14 Days Ago
merge from cannon_animation_fixes