136,340 Commits over 4,444 Days - 1.28cph!

13 Days Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
13 Days Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
13 Days Ago
merge from fueltanks_wiring_fix
13 Days Ago
Allow fuel tanks to be connected together
13 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
13 Days Ago
Fix apartment upkeep terminal not being immortal
13 Days Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
13 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
13 Days Ago
Restored L96 icon rendering settings
13 Days Ago
Compile fix
13 Days Ago
merge from analytics_remove_uploader
13 Days Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
13 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
13 Days Ago
13 Days Ago
Remove logging "Waiting for player to leave"
13 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
13 Days Ago
Scaling, convars.
13 Days Ago
assign proper scaling root to spawned charms in skin viewer
13 Days Ago
update apartment_complex_monument/prototype
13 Days Ago
merge from main -> apartment_complex_monument
13 Days Ago
updated 3p weapon/tool run anims to 16 frames
13 Days Ago
Add basic object motion vector shader (WIP)
13 Days Ago
updated 3p weapon/tool run anims to 16 frames
13 Days Ago
updated 3p weapon/tool run anims to 16 frames
13 Days Ago
updated 3p weapon/tool run anims to 16 frames
13 Days Ago
updated 3p weapon/tool run anims to 16 frames
13 Days Ago
updated 3p weapon/tool run anims to 16 frames
13 Days Ago
merge from main
13 Days Ago
updated 3p weapon/tool run anims to 16 frames
13 Days Ago
update apartment_complex_monument/prototype
13 Days Ago
Switch between billboard and model (wip)
13 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
13 Days Ago
Fix 4 boxes not being placeable in a foundation anymore
13 Days Ago
merge from attachment_charms
13 Days Ago
merge from contact_lowresasset_fix
13 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
13 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
13 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
13 Days Ago
autofind_deployable_snapping -> main
13 Days Ago
Mark auto snap as experimental
13 Days Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
13 Days Ago
Post merge fixes
13 Days Ago
merge from main
13 Days Ago
merge from attachment_charms/skinviewer
13 Days Ago
fixed Paintable shop sign at apartments zfighting in paint view
13 Days Ago
Billboard tests
13 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
13 Days Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
13 Days Ago
merge from spraycan_reskin_refactor
13 Days Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them