255,150 Commits over 3,990 Days - 2.66cph!

10 Days Ago
Basic morph animation support https://files.facepunch.com/ziks/2025-02-14/sbox-dev_Jcs0ZlQXeT.mp4
10 Days Ago
Rename all classes to get rid of "Custom" prefix
10 Days Ago
MorphControlWidget: dispatch edited events, randomize L and R
10 Days Ago
Fix #CLIENT compile errors and refactor some methods
10 Days Ago
Add all new classes into `Rust.Modding` namespace
10 Days Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
10 Days Ago
Added more stats + Added achievements
10 Days Ago
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
10 Days Ago
Fix line not getting commited
10 Days Ago
Only print json from `test_custom_items` command in the editor
10 Days Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
10 Days Ago
cookingv2 -> bees
10 Days Ago
Allow dragging stuff into the track list to create tracks https://files.facepunch.com/ziks/2025-02-14/sbox-dev_S7ar3CNiJH.mp4
10 Days Ago
merge from main
10 Days Ago
Rename en-PT to en-pt and let's see how that affects Linux Remove gmod_test_console_colors Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx
10 Days Ago
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
10 Days Ago
LOS tests, split into two tests - first generates random test cases from a basic setup - second loads the saved set of failing cases (created by running first test with a convar on)
10 Days Ago
web traffic admin section Thread row page links Info on avatar Replace comments on news posts with threads Remove old comments system
10 Days Ago
Faster posing Finger return rate
10 Days Ago
Fix Movie Maker drop downs filling up
10 Days Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
10 Days Ago
Still falls through the world but at least I can mount it now
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
Compile fix
10 Days Ago
First steps for movie recording https://files.facepunch.com/ziks/2025-02-14/sbox-dev_EHeqQE3PbX.mp4
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
More turret test coverage
10 Days Ago
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement. Added new vase deployable item. Added Vase class. Added flower id protobuf and serialization. Added ItemModCosmeticFlower, applied to cosmetic flowers.
10 Days Ago
.Clothing adjustments
10 Days Ago
LS scene changes (can be replaced as mostly deletes)
10 Days Ago
merge from jungle foliage
10 Days Ago
material tweaks to decal/moss
10 Days Ago
Make sure to clear all fixtures testqueue when cancelling a test run
10 Days Ago
Reapply "Update screenspace_general shader with some CS:GO features" This reverts commit 48ad52b802d39e44f4458fca545fb7f2f6250d57. Add a warning for future self Linux is the worst of all time
10 Days Ago
Different points for different word difficulties, show drawing player at top of list, tweak some default values, prevent gameloop getting stuck on one word when player leaves while drawing Canvas is sent to late-joiners properly and will live-update without having to wait for the next round Show ✏️ for currently drawing Automatically end round if last player who had to guess leaves the game Don't show "Waiting for players..." for late joins, show the proper header
10 Days Ago
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10 Days Ago
Try moving added methods
10 Days Ago
Added IO line support
10 Days Ago
- Fixed door controller - Broke lock
10 Days Ago
Image slider in Abyss view
10 Days Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
10 Days Ago
Ensure open/close door takes priority
10 Days Ago
launch site trees set dressing++
10 Days Ago
some materials decal layers changes
10 Days Ago
Manifest
10 Days Ago
Fixed bug preventing open/close option being replaced by pickup
10 Days Ago
Generate protobuf
10 Days Ago
Merge from cosmetic_flowers (and main as a result)
10 Days Ago
Added sounds
10 Days Ago
Don't allow parenting to prefab instances via scenetree Play error sound when drop operation fails. Fixes sbox-issues/issues/7628